Post by Ludullu on 2023-01-17 16:07:53
I think there's already enough pvp systems in the game (a bit too much at this point imo). And I do agree with the need to counter overgathering, but I think that could be done through the already existing systems.
Link your greed meter idea to the Enemy of the State system and/or to the Node Wars system. If it's a solo player overfarming in the same node (not his own) - the system should track that and notify the mayor about it and make it easier/cheaper for him to make that overfarmer an enemy of the state. Now every citizen of that node can annihilate this overfarmer w/o corruption.
Do the same at node-citizenry scale to counter any nefarious deeds by one node against another node. Make the requirements to declare a war against the overfarming citizens easier for the side that's being overfarmed. Now you have yourself a whole war with a ton of free pvp w/o corruption.
TL;DR make the current systems better instead of just adding more bloat.
Link your greed meter idea to the Enemy of the State system and/or to the Node Wars system. If it's a solo player overfarming in the same node (not his own) - the system should track that and notify the mayor about it and make it easier/cheaper for him to make that overfarmer an enemy of the state. Now every citizen of that node can annihilate this overfarmer w/o corruption.
Do the same at node-citizenry scale to counter any nefarious deeds by one node against another node. Make the requirements to declare a war against the overfarming citizens easier for the side that's being overfarmed. Now you have yourself a whole war with a ton of free pvp w/o corruption.
TL;DR make the current systems better instead of just adding more bloat.