Ideas for types of Tanks

Post by Deba on 2023-01-18 22:49:56

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Post by Ludullu on 2023-01-18 22:55:33

So a
Tank/Bard
Tank/Mage
Tank/Tank
Tank/Fighter
Tank/Rogue
Tank/Ranger
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I'd suggest a
Tank/Cleric
Tank/Summoner

Post by Deba on 2023-01-18 23:01:23

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Post by Ludullu on 2023-01-18 23:04:17

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Yes :)

Post by Deba on 2023-01-18 23:06:33

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Post by Diamaht on 2023-01-18 23:08:23

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Post by Deba on 2023-01-18 23:11:33

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Post by Ludullu on 2023-01-18 23:13:03

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In case my poor attempt at a joke went over your head - you've listed pretty much what Ashes is already going for with their augments and class system. You were just missing 2 classes, though your "projectile" tank could be seen as the tank/summoner who sends his summons to other players to protect them from incoming projectiles.

But yes, in a way that's pretty much as far as you can go with tanks. Tank is probably one of the most limited classes because their task is quite singular - absorb damage instead of others. Any other role can be taken up by someone else. And the singularity of that role limits the range of what you can do with the class.

Post by Diamaht on 2023-01-18 23:24:41

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Post by Deba on 2023-01-18 23:26:06

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Post by Ludullu on 2023-01-18 23:30:14

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Lineage 2 had a "mage" tank. I've won several pvp fights by using its magic abilities instead of just hitting someone with a sword.

Here's a list of its abilities
http://l2j.ru/index.php?p=27&t=1&ty=3&sty=skills&id=33&lev=100

Post by Deba on 2023-01-18 23:33:11

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Post by Deba on 2023-01-18 23:42:10

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Post by Ludullu on 2023-01-18 23:47:20

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I expect Tank/Mage to be pretty much the same in function. Which is why I think that AoC already covers most, if not all, tank variations. Well, that is if they can make the augment system interesting and deep.

Post by Songcaller on 2023-01-19 11:55:13

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Post by Gui10 on 2023-01-19 12:46:23

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Post by Gui10 on 2023-01-19 12:49:04

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Post by Ludullu on 2023-01-19 17:40:08

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I mean, yes, but those are all "tank", so they will all have the same skillset among them. And the things the OP listed roughly fit the potential augments of the classes I listed. If just being a tank is enough to cover all of the things in the OP - I see no point in even having augments or classes.

Post by Vaknar on 2023-01-19 20:39:15

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Post by NishUK on 2023-01-19 20:54:38

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Post by Deba on 2023-01-21 00:30:41

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Post by akabear on 2023-01-21 01:39:46

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Post by Ludullu on 2023-01-21 01:42:15

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I feel like this would be a mobile tank. Maybe even an evasion one. And depending on other augment schools, "rangeriness" might not even come into play in that class.

Post by Deba on 2023-01-21 09:59:56

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Post by Deba on 2023-01-21 10:18:27

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Post by Songcaller on 2023-01-21 12:00:22

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Post by Azherae on 2023-01-23 21:09:53

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Sure, why not?

That's a valid Tank type too.

It should be impossible for every Tank/X to tank every enemy equally 'well' if using the same strategy. And since I would hope you don't have 'absolute freedom of strategy' against every opponent, that's going to be the decider fairly often.

I'm rapidly learning that people are used to the type of Tank I hate the most and therefore don't really think about how this could work, but I'm hoping to see something in Tank Showcase that makes it clear we're not dealing with that limited tanking style.

I feel like this is going to be the dealbreaker for a lot of people, assuming Intrepid actually shows enough for anyone to make any real judgement on it to begin with.

Post by Iskiab on 2023-01-24 00:33:07

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Post by Stalwart on 2023-01-24 03:43:44

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Post by Stalwart on 2023-01-24 03:45:10

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