Post by Azherae on 2023-01-24 21:28:25
So, I was thinking that if Ashes is Easy and not otherwise offensive to my sensibilities, I might play it for way longer than I would play an easy single player game.
A PvX MMORPG that isn't too grindy but is technically easy (or just easy for a specific type of person or group) seems like it can go one of two ways. Either the disparity between the 'naturally talented' and the 'not' keeps getting bigger and all the competition becomes similar to grinding to outpace the other 'naturally talented players', which makes it very mechanics/balance dependent...
Or basically everyone manages some level of relative success and it becomes more or less a big RP game dependent on its PvE content or roleplaying community.
Ashes isn't supposed to be easy, but within gaming, I always say that's a complex claim. The main definition of 'easy' vs 'hard' in games is 'can most people do it' because some humans are mechanical/analytic savants after a while exposed to something. Most games that get around this do it by challenging the aspect of human capability that we (so far) don't think changes easily, your working memory.
So just a random thought today. Assume Ashes turns out to be super easy for you and your group personally . So 'easy' that if it were a single player game or a single-group game, you'd probably get bored of it. Are you likely to keep playing it? In a single/smallgroup player game once you've reached the top, there's no more challenge. In an MMORPG though, you gain prestige and power within the game if you happen to find it really easy. Would you 'give that up just because it's not challenging enough?'
People who don't play MMORPGs to be challenged, a different question. Do you stop playing significantly challenging single player games even if they are otherwise fun/immersive?
A PvX MMORPG that isn't too grindy but is technically easy (or just easy for a specific type of person or group) seems like it can go one of two ways. Either the disparity between the 'naturally talented' and the 'not' keeps getting bigger and all the competition becomes similar to grinding to outpace the other 'naturally talented players', which makes it very mechanics/balance dependent...
Or basically everyone manages some level of relative success and it becomes more or less a big RP game dependent on its PvE content or roleplaying community.
Ashes isn't supposed to be easy, but within gaming, I always say that's a complex claim. The main definition of 'easy' vs 'hard' in games is 'can most people do it' because some humans are mechanical/analytic savants after a while exposed to something. Most games that get around this do it by challenging the aspect of human capability that we (so far) don't think changes easily, your working memory.
So just a random thought today. Assume Ashes turns out to be super easy for you and your group personally . So 'easy' that if it were a single player game or a single-group game, you'd probably get bored of it. Are you likely to keep playing it? In a single/smallgroup player game once you've reached the top, there's no more challenge. In an MMORPG though, you gain prestige and power within the game if you happen to find it really easy. Would you 'give that up just because it's not challenging enough?'
People who don't play MMORPGs to be challenged, a different question. Do you stop playing significantly challenging single player games even if they are otherwise fun/immersive?