Saying the quiet part outloud
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Agree with most of these points, but mainly agree with the 6th one. The "this is an 8-man location, but we're a 4-man group clearing it" shouldn't be a thing in the showcases. Either don't say anything about the mob balancing, cause there's no real balance yet, or explicitly explain the direction that the balancing will take.
I'd personally be fine if the current mobs remained roughly the same, but I could definitely see how the location from the stream could be easily farmed by a dps-heavy 8-man group w/o even needing a tank, even though mobs did quite a few one-shots.
I come from a game where just pulling a ton of hard-hitting mobs and kiting them until the mages aoe them down was completely fine and right now it kinda seems like AoC could go down this path, but I'd definitely like more variety to the mobs. And if that variety will be present, it should be stated on stream and the location's mob design/distribution should be explained and put in proper context.
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This indicates a greater issue with design for some people. If 4 subpar players (devs were definitely nowhere close to high lvl skill) can farm an 8-man location with just a few deaths - it means that an 8-man of high skill lvl would fucking obliterate that location. Obliterate it to a point of a single party completely controlling the whole location.
And while some people might be ok with that kind of design, quite a lot of us would prefer a more difficult game where this would be, at least, highly improbable. Controlling a "room" or two in a location would be fine if players are skilled enough, but doing that to a whole location is going too far imo.
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It's almost certainly tuned down a BIT since adding a Mage to that, as far as Mages generally go in games, will make it even simpler.
All four of the 'missing Archetypes' in this case contribute
very directly
to overall DPS on any mob, so presumably the health would have been toned down, at least?
I'm moreso concerned that the simplicity of the gameplay is right in that middle spot where you CAN and perhaps SHOULD just 'bring more DPS' to a place like that one. Things dying so relatively quickly (in terms of decisions made, not TTK) means that Bards and Summoners might not even be able to get properly positioned in time before the enemy is down, in which case 'bring more Rangers' is the obvious best answer.
That's probably just the enemy type though, since one wouldn't necessarily have wanted to do that against the Zombies.
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