Skill Animations Are Extremely Fast

Post by Blindside on 2023-01-29 07:30:25

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Post by Chocometeor on 2023-01-29 10:13:13

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Post by Ironhope on 2023-01-29 10:41:42

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Post by Liniker on 2023-01-29 11:01:39

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Post by Ludullu on 2023-01-29 11:11:42

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But don't forget that we're seeing lvl15 (allegedly) content. Now imagine all the atk. speed and cast speed buffs of a lvl50 char. Then add gear with those stats. Then add several abilities on top of super fast basic attacks. And all of that happening with 500 people in roughly the same place.

It's gonna be an unbelievable mess. While I do agree that slow combat probably wouldn't quite work, I do think that earlier lvls should be slower than what we saw, so that they could ramp up to a good fast pace at top lvls with top gear and buffs.

Post by JamesSunderland on 2023-01-29 11:27:21

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Post by JamesSunderland on 2023-01-29 11:33:48

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Post by Songcaller on 2023-01-29 13:15:39

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Post by Spif on 2023-01-29 16:45:47

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Post by Azherae on 2023-01-29 17:11:23

I have no particular specific feedback to add to this, since we are finally at a point where Intrepid must define their actual target audience when it comes to combat.

My main takeaway is that their current direction is popular with a certain target audience (so far seems to be only 40% of posters here, but nothing says 'sampling bias' like a forum used by hardcore players of a game).

I don't know if Intrepid 'understands' that they're at the point of making a real choice here, or if they hope to 'think outside the box', but I'd like to assume that they know enough math and gameplay principles to know they're at a choice point.

For others: I personally doubt they need explanations of the effects of their choices, at this point. So, my question is, what can we still give them? More importantly, if a given person ends up in the camp-not-chosen, how can we focus feedback helpfully anyway?

90% of what they even could make is 'defined mathematically' every time they make a new 'real choice'. If they need us to tell them 'hey your math is wrong' at this point, we have other problems.

tl;dr Nothing's supposed to be reactable/particularly counterplayable, the animations are consistently too fast for this to have been a design goal.

Post by Voxtrium on 2023-01-29 17:34:58

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Post by Blindside on 2023-01-29 18:57:44

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Post by Stalwart on 2023-01-29 19:48:46

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Post by Azherae on 2023-01-29 20:13:18

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But GCD refers explicitly to a 'Global' Cooldown, and those things are entirely subjective because cancels and cancel windows are explicitly encoded in certain games.

Animations do not have to match any 'GCD', the animations define it.

Post by Stalwart on 2023-01-29 20:25:09

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Post by Dolyem on 2023-01-29 20:31:46

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Post by Stalwart on 2023-01-29 20:42:57

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Post by Songcaller on 2023-01-29 20:52:30

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Post by Azherae on 2023-01-29 21:04:34

Ugh, the fact that this is the type of conversation we're still having at this point of development is so disheartening...

Post by Stalwart on 2023-01-29 21:14:34

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Post by Songcaller on 2023-01-29 21:19:07

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Post by Stalwart on 2023-01-29 21:26:37

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