Suggestion (Subclasses system, possibility to change classes)

Post by Vargos on 2023-02-22 20:00:13

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Post by bloodprophet on 2023-02-22 20:11:32

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Post by Vargos on 2023-02-22 22:23:00

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Post by Ludullu on 2023-02-22 23:54:11

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If a party is missing some crucial role, they can have 2 of their members get that role's augments and fill that empty space somewhat. I'd imagine that the absolute majority of parties won't do top lvl content with missing roles, so the current system should be more than enough to provide players with a way to fill a role w/o completely changing their main archetype.

Post by Roxi on 2023-02-23 03:00:16

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Post by daveywavey on 2023-02-23 09:43:47

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Post by Vargos on 2023-02-23 12:04:00

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Post by daveywavey on 2023-02-23 14:24:34

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Post by Ludullu on 2023-02-23 16:43:24

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Subclasses could replace an archetype because they pretty much become that archetype (even if with a few limitations). Augments only fill out a role in an incomplete way. The negative effect would come from higher self-sufficiency of smaller parties.

You only have 5 people instead of 8? You can still do more content if you choose the correct subclasses (well, that is if Intrepid design their game well enough to require different archetypes for different content).

But if you have 5 people that can only get augments on their base archetype abilities - some content will be unavailable to you and you'll have to look for more people with the correct archetypes. This will lead to higher socialization in the game and better player interconnectivity. Obviously some people will just make alts, but considering that alts will most likely take ~20 days of hardcore leveling, I'd imagine that only the minority of players would choose that over just finding another player for their party.

In other words, subclasses would give players more freedom than Intrepid wants them to have.