Rogue class concept (how to make it playable in group activities?)

Post by Vargos on 2023-02-24 12:06:53

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Post by Ludullu on 2023-02-24 14:48:53

I've had almost the exact opposite experience. Rogues were very good at solo leveling, useful in party leveling due to their high single target damage and debuffs, amazing in pvp and mass pvp (again, due to super high single target dmg), very useful in raids (cause valuable debuffs) and were the best gank class in the game. Steven played the same game, so there's a chance that AoC rogues would have some of the same characteristics.

As for mass pve - fuck no. I don't want literally all the archetypes to do the same shit. Some of them will be good at mass pve and some will not. That's how it should be.

Post by Vargos on 2023-02-24 16:33:56

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Post by Ludullu on 2023-02-24 16:42:14

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I've both played and GLed guilds that had several dagger parties in L2. They had big impact in sieges, did a ton of damage in raids (and enabled tyrs/destrs to do more) and they were needed in party pvp because of their super high burst dps.

Maybe you played L2 on super early chronicles, where daggers didn't have gap closers or stealth or other useful tools?
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We got no idea how sea combat will be designed so it's hard to say what impact any archetype would have. If sea content can only be cleared by mages and archers - that'd be the dumbest decision Intrepid could make.
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That's the point. Not all archetypes are meant to be equal in different types of content. Rogues should be incredible in single target combat or in party-like pve (where mobs have healers and supports), but they should be utter trash in mass pve.

Ashes is not about single player gameplay. You need to be in a party and you need other people to help you. Intrepid is trying to make "one of each archetype" a viable party setup, so if people decide to diverge from that to fit some type of content better - that's gonna be on them.

Post by Songcaller on 2023-02-24 17:00:17

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Post by Vargos on 2023-02-24 17:26:20

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Post by Ludullu on 2023-02-24 17:40:43

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And that's the tools I was talking about. I definitely want detargeting abilities/passives in Ashes and rogues to be the main archetype that uses them. And even semi-transparent visuals on a stealthed rogue would prevent the majority of people in a siege to miss them. Sieges are always a mess and it's gonna be really difficult to see a stealthed rogue through all the effects and other people.
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And alternatively sea pvp could involve boarding the enemy ships or even shooting people out of cannons or some shit. And rogues would be perfect for that because they're the best class in close combat (or at least on par with fighters). Additionally we know that we'll have potion launchers that would serve as the main means of ranged attacks on ships, so what if rogues have some cool debuffs that they can apply to the potions, so they'd be directly involved in ranged combat even w/o fighting people one on one.
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Solo or small group farming should be viable too (though not as much as mass pve) and rogues should be super valuable in those situations. And, as I said, if Intrepid are successful with their goal of "one of each" party design - rogues will have some kind of role in all types of content, so they'll have something to do even in mass pve/pvp.

But we have 0 info on the rogue so we don't know what kind of design Intrepid is going for rn.

Post by Vargos on 2023-02-25 21:05:19

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Post by Arya_Yeshe on 2023-02-25 21:18:40

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Post by Arya_Yeshe on 2023-02-25 21:24:44

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Post by Vargos on 2023-02-25 21:49:58

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Post by Vargos on 2023-02-25 21:51:01

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Post by Songcaller on 2023-02-25 21:53:03

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Post by Vargos on 2023-02-25 21:56:24

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Post by Vargos on 2023-02-25 22:07:01

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Post by Patchify on 2023-02-26 14:29:43

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Post by Vargos on 2023-02-26 14:42:28

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Post by Iskiab on 2023-03-02 03:51:22

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Post by Songcaller on 2023-03-02 08:04:20

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Post by Ludullu on 2023-03-02 14:21:49

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And I think this is the main point that people seem to forget about. Ashes will have a ton of dungeons that have top lvl/quality content and sieges will happen in castle structures with chokeholds. All of that means close quarters, so archers and mages (who I'd assume would be thin-bodied) would be in danger of being way too close to the enemy rogues who can do massive burst dmg.

Post by Vargos on 2023-03-02 18:33:57

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Post by Vargos on 2023-03-02 18:35:42

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