Tower of Carphin - What do you want to see and expect?
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What I expect to see? Literally fuckall. I expect to see the same mobs, with the same non-existent AI, on the same 15 lvls, with the same 4 archetypes and probably same 4 players instead of full 8. I expect to only see a few semi-populated rooms and maaaaybe a boss at the end of a corridor deeper in the dungeon.
What I want to see? All the things I've listed but much better. But as we all know
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Nah, anything I come up with will not be in that showcase no matter how far away it is

I'd rather just prepare myself for the worst right now than overhype myself on my own supply of copium and then get disappointed when the showcase is nowhere near what I thought up for myself.
But I agree with George. I pretty much want Cruma or ToI from L2. Both of them are basic as hell, so it's really not a high bar to clear for Intrepid. Just some rooms with some mobs and a boss at the end (with maybe even a mechanic to unlock its room). And if the boss has at least 3 mechanics/abilities - I'll be fine. That's not what I want, but it's smth I'd be fine with seeing.
Here's a video of what I expect. Rooms, mobs, a door that a rogue needs to use an ability on to open, a boss.
https://www.youtube.com/watch?v=--gCGsBkRHw
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Yep, all of that would be something that I'd like but will not expect to see
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Ok, that's true. And this would probably be my biggest piece of feedback for purely the showcase itself.
Please, shoot the video beforehand, explore as much as you like and show off whatever you want BUT! Instead of doing a live commentary during the recording, just invite a dungeon/AI/mob/etc design dev onto the showcase stream and co-comment the video together.
In other words, literally do director commentary on the muted video (maybe low sfx/music). You can stop the video at any point and go in-depth on your discussion w/o constantly panicking that you aggroed half the damn dungeon while talking about smth. This way you can show off combat and mob design (if there is anything to show), while also explaining any and all design intricacies and future plans you have. And the commentary would be much better, because devs (and Steven) wouldn't be constantly distracted by the gameplay.
That's my feedback and hope for the showcase.
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