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Except we agree that there should be a diplomatic way out of a war (and even a siege). What we don't agree on is that this diplomatic outcome should be beneficial to the initiator.
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Wars in Ashes have goals that will reward you for a win, that's the point of the wars here, not just to kill the other side.
If you're a stronger side in a war and you're free to kill your enemy at all times - you're free to overtake their farming spots, remove them from any location, defend a boss or take theirs w/o going corrupt or anything. You have the freedom to kill them, but that freedom alone is not the point (even if I assume that quite a lot of guild will spend money just for that reason).
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Yes, that's the whole point of a siege.