Sieging nodes, but can we raid them?
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Remove the impact on residents' belongings and I'm all for this as an expansion feature.
As for timing, you could have the "prepare yourself, node" period just be longer in the off-hours. Primetime period could be 30-45 minutes, while off-time would range from 1-1.5h up to, say, 3h. This way the node would have more time to prepare the defense when there's less active population online.
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Node subterfuge should be enough to encourage people to leave. Raids could lead to faster node decay or complete shutdown of particular important buildings or anything of that sort. But as soon as you give the ability to raid player housing within a node (and steal their shit) - you'll get yourself a shitton of complaints of "I was offline and my resources got cleared out somehow. Is this a bug or smth?"
Node sieges are a primetime huge event that has several days of buildup. Your suggestion is as random occurrence, potentially in the middle of the night, that leads to disappearance of player belongings. There'd be way more bullying than proper raiding. And that bullying would be done in the most uncomfortable hours for the node's citizens.
I know this because I've done this in L2 with its fortress system, except there you'd just take the fortress ownership away, rather than resources, so in a way even that was less punishing for the players. But majority of sieges would happen deep in the night, so that there'd be the smallest chance of proper defense of the fort. Node raids would be the same.
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