Greens unable to be CCd
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It's about pvp balance. The first attacker has the advantage of first strike, so the defender now has the advantage of a CC counter. And reds can go fuck themselves
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War participants will be free to gank whoever they want and at any time, because they're permaflagged against each other. But pure greens that are just minding their business should be safer. Also, if you're just ganking a green - just keep hitting them with your biggest hits and they'll either die on the spot to give you corruption or try to run away, but w/o good healing it'd be difficult to just run away.
There's the "mount up and run" option, but we don't know how easy that'll be while under attack or how thick the mount will be and whether we'd be able to just kill the mount very quickly.
There's a tiny chance that CCs that come with attack attribute will go through, but that's a very high copium on my count cause this is how it worked in L2.
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