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They do something like this in BDO. You have farms that you can invest in ('buy') which are similar to freeholds, except that you can get a bunch of different ones. You then have workers that you can hire to work on the farms for you. This is how they do all their other forms of crafting, but I can NOT approve.
This is the worst, unimmersive style of production management I've ever seen. The only thing it grants me is that I can never personally do anything related to my farms.
Now, those "farms" are just resource collection points, so player Gardens are probably closer to what you're thinking about. I can plant crops, and then water, prune, maintain them, etc. Except workers can be assigned to handle the maintenance tasks on Gardens too. And... it has the same effect. I never interact with my gardens except to collect the resources at the end. As someone who would like to be a gardener, this makes me miserable.
All in all, having employees of this sort
sounds
like a good, immersive idea, but it's always either:
1. The only option
2. Optimal, and you have no excuse to NOT do it.
3. Sub-optimal, and you have no excuse TO do it. (In which case the system might as well not exist.)
What this tends to result in is that you can never be a farmer, a (freehold-type) crafter, or anything else your workers are good for. That 'class fantasy' is denied to you, either because you're forced to be economically noncompetitive to do it yourself, or because you literally can't. The only 'crafting class fantasy' you get is "NPC Resource" Allocation Manager.
It's miserable. I didn't think it was going to be
that
bad when I was starting out in BDO, but the difference in immersion and the availability of crafting/gardening/farming related RP experiences between games that use this system and games that use the better ones, is horrifying. I am eternally salty that I cannot be a Woodworker in BDO.
I can manage Woodworkers, though.
Just no. Please don't, Ashes.