Gear decay and economy stimulation
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New resources just need to be incorporated into the broader structure of crafting. So instead of going "I need to only farm this newest item" you go "I need to go this newest item on top of everything else I was farming before this". And due to your time being limited, you can only choose one place to farm. This would distribute the playerbase across the content and would let weaker players start farming stuff that only the strong players could farm before, because the strong dudes are now farming the newest locations.
Make the older stuff drop just a bit more often and you now have weaker players that are rapidly gaining on the stronger ones, while strong ones are fighting amongst each other for the new stuff, all the while they all still need resources from all the previous locations.
This is roughly how Lineage 2 worked, except its gear tiers were a bit more separated in their core mats, which I think Ashes could change for the better (cause I believe SWG did and Ashes is going for a similar system).
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