What can we learn from the phenomenon of Classic WoW Hardcore?

Post by Arya_Yeshe on 2023-04-06 14:25:31

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Post by Caww on 2023-04-06 14:47:27

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Post by Azherae on 2023-04-06 14:50:11

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Agreed.

The observations and conclusions in the OP are either obvious or not actionable because gamers aren't a monolith.

I guess it's evidence that... some percentage of people are below average gamers.

By definition.

Post by Xnate13X on 2023-04-06 14:54:26

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Post by Arya_Yeshe on 2023-04-06 15:04:34

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Post by Azherae on 2023-04-06 15:09:32

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Sure, but lots of games are like that.

It's just that many of those games are dead because the percentage of players that can't 'git gud' stop having fun and quit them.

Risk and difficulty are easy to tune any way you like, especially if you just tell every player that can't hack it 'you just need to get good'.

Post by Arya_Yeshe on 2023-04-06 15:16:00

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Post by Arya_Yeshe on 2023-04-06 15:18:46

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Post by Azherae on 2023-04-06 15:21:35

https://twitter.com/i/status/1611008570002399234
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Sure sure you can just say that.

Just as I can say 'no you're wrong I've done this and studied it and found you to be entirely wrong in what you say'.

I don't know how much of it you've done, but there's a simple 'test'. If you've made a game that players can get good at and dealt with the community and succeeded in strengthening discouraged players, then just talk about the details of that.

You probably know from talking to me that I'm not going to say anything about your sample size or how your game isn't professional enough or anything to shut you down, so that's my 'counterargument'. You have opinions, I've never seen anything to back them up in terms of your design attempts, and I've made multiple design attempts myself and I call your opinions flawed.

EDIT: Oh hey the tweet worked, that's surprising AND accidental (I thought I had deleted it because it wouldn't work). It isn't really part of the point but I'll leave it because it's funny to a subset of people.

Post by Arya_Yeshe on 2023-04-06 15:28:15

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Post by Azherae on 2023-04-06 15:29:01

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Yeah ok, that makes sense given what I know of you.

Enjoy it I guess.

Post by Ludullu on 2023-04-06 15:31:18

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So a fraction of a fraction of a fraction of the overall playerbase managed to enjoy a game mode and you now think that this is the answer to any dev problems? Are there any concrete numbers on how many people tried the mode and bounced off? Are there any numbers at all really?

Post by Arya_Yeshe on 2023-04-06 15:52:37

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Post by Arya_Yeshe on 2023-04-06 15:54:58

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Post by Arya_Yeshe on 2023-04-06 15:57:11

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Post by Arya_Yeshe on 2023-04-06 16:08:53

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Post by Ludullu on 2023-04-06 16:10:32

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I don't care what a few streamers do on their stream. I care about info that could even remotely support your claims. 440k downloads doesn't tell me anything about how many people might've stopped playing after their first death to a random mob or fall dmg.

Here's another google page. Only a fraction of the playerbase is interested in wow classic. Out of that fraction only a fraction is interested in hardcore (a real fucking small one by the looks of it). Out of that fraction only an even smaller fraction is interested enough to try it (that's the 440k, if repeated downloads are not counted). Out of that fraction only some part of those people will play long enough to have any meaningful experience with the mode, instead of leaving after only a few deaths.
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So none of this is an indicator that the majority of players are interested in a super risk/reward hard gameplay in their mmos. Which is pretty much what others have said in this thread.

WoW streamers creaming their pants over this mode (again, I'm assuming only a select few out of thousands) is just an indicator of the usual WoW content being so damn stale that anything new and more exciting would obviously be great for their stream, so of course they'd enjoy it. Deathless runs are always fun to watch, but are very very rarely fun to play, because you gotta be stressed out of your damn mind over every single piece of content in the game (especially if the game is even remotely difficult). And if you don't stress and just "enjoy the ride", then your whole argument's premise is false.

Post by Azherae on 2023-04-06 16:14:03

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I don't care what a few streamers do on their stream. I care about info that could even remotely support your claims. 440k downloads doesn't tell me anything about how many people might've stopped playing after their first death to a random mob or a fall dmg.

Here's another google page. Only a fraction of the playerbase is interested in wow classic. Out of that fraction only a fraction is interested in hardcore (a real fucking small one by the looks of it). Out of that fraction only an even smaller fraction is interested enough to try it (that's the 440k, if repeated downloads are not counted). Out of that fraction only some part of those people will play long enough to have any meaningful experience with the mode, instead of leaving after only a few deaths.
izgmc62727dy.png

So none of this is an indicator that the majority of players are interested in a super risk/reward hard gameplay in their mmos. Which is pretty much what others have said in this thread.

WoW streamers creaming their pants over this mode (again, I'm assuming only a select few out of thousands) is just an indicator of the usual WoW content being so damn stale that anything new and more exciting would obviously be great for their stream, so of course they'd enjoy it. Deathless runs are always fun to watch, but are very very rarely fun to play, because you gotta be stressed out of your damn mind over every single piece of content in the game (especially if the game is even remotely difficult). And if you don't stress and just "enjoy the ride", then your whole argument's premise is false.

I'll just add for anyone paying attention that I've also found indications that this mode disables trading and the Auction House, so it isn't even 'clean data'.

'Wait for the next train'.

Post by Mag7spy on 2023-04-06 16:18:09

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Post by Arya_Yeshe on 2023-04-06 16:18:55

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Post by Mag7spy on 2023-04-06 16:22:49

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Post by Azherae on 2023-04-06 16:24:12

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Then that's why you got the type of engagement you got, you see.

Your 'point' is so nebulous that people have to assume what it is you're actually trying to say (I think I tried to not do that but maybe failed too).

So the answer to the question of what we can learn from this specific thing is 'nothing'.

It wouldn't even be the sort of thing you'd use as a case study for a game design course. There's no 'information' here. A thing happened, that's it. Any number of people could use it to try to support their beliefs.

Would you like to discuss how Dark Souls/Elden Ring boss design actually does bring value and meaning?

Post by Terrifying_Truth on 2023-04-06 16:33:39

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Post by Ludullu on 2023-04-06 16:36:30

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So grinding the same lowbie locations with the exact same mobs and quests over and over and over again is not boring?
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Ashes is already doing this. They've already said they want the game to be fun from the very start. And they want pve to be non-trivial too.

You're arguing for a self-imposed rule of "if I die I fail completely". It can be applied to any game at any time and it'll add difficulty and stress to that game, because you'd have to pay way more attention at all times instead of just having fun and enjoying the game for what it is. And if Azherae's research is true and there's more limitations on you, then the game is even harder than I thought, which would decrease its appeal even further.

Also, this is literally nothing new. No death runs have been in gaming for decades afaik and no trading thing has been a mode in OSRS for a long time as well, so even that is nothing new. So yet again it just comes down to WoW being a god damn trash game that was just super popular for a number of reasons and managed to ride its own coattail ever since, and now when anything remotely new happens to the game people jump on the hypetrain and scream how fun the game is.
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Nor does repetition of wow hardcore. You wouldn't die to the mob if you were insanely careful and attentive, just as, I'm sure, people are trying to be in wow hardcore. Self-imposed rules do not add meaning or value to the inherent design of any game. Or, well, they don't do that to all the players of said game. Obviously it's gonna be meaningful and valuable to you, because you yourself made it so.

Post by Ludullu on 2023-04-06 16:38:27

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That's exactly how I played the game :D Why increase hp if I'm gonna die either way in the end. Better to level up other stats and just git gud in fighting.

Post by Arya_Yeshe on 2023-04-06 16:42:03

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Post by Azherae on 2023-04-06 16:45:47

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Ok sure.

It's a quest for meaningful gameplay for about 3-10% of the WoW Playerbase.

That's about what I'd expect. Somewhere between 3 and 10% of gamers desire meaning and challenge in their games, and 10% of those (or about 0.3-1% total) actually enjoy it when they get it at the average/standard level.

Does this HC Quest have more meaning because 1% of people 'complete it'?

Post by Ludullu on 2023-04-06 17:06:31

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Nope, don't see it at all. The game didn't change in any way. Some people just decided to play it in a different way. You can do that at any time with any game and it has nothing to do with what devs wanted you to do.

If anything it just shows that WoW might've been a bit more difficult than people thought. But I do not see how this is in any way related to AoC or their plans. And as Azherae said, what you're describing only relates to the smallest portion of the overall playerbase. The same will be true with Ashes, even though AoC will already be harder and "more meaningful" than WoW.

Post by Arya_Yeshe on 2023-04-06 18:01:34

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Post by Ludullu on 2023-04-06 18:27:58

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I've already said how it relates to AoC. That is "AOC WILL ALREADY HAVE THIS". So just as I've said before, and others have said already - there's nothing to learn from wow hardcore for Ashes.
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The game will be for those who like it. It won't be super casuals and it won't be super PKers, because both of those extremes don't fit with what Ashes is going for. And those are mostly the "not everybody" that Steven keeps mentioning. There's obviously more groups that won't jell well with Ashes, but we'll know about those only when we learn more about the game.

But people will always be able to make the game harder for themselves by just playing it in their own way, though that still has nothing to do with Intrepid's plans really.