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So grinding the same lowbie locations with the exact same mobs and quests over and over and over again is not boring?
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Ashes is already doing this. They've already said they want the game to be fun from the very start. And they want pve to be non-trivial too.
You're arguing for a self-imposed rule of "if I die I fail completely". It can be applied to any game at any time and it'll add difficulty and stress to that game, because you'd have to pay way more attention at all times instead of just having fun and enjoying the game for what it is. And if Azherae's research is true and there's more limitations on you, then the game is even harder than I thought, which would decrease its appeal even further.
Also, this is literally nothing new. No death runs have been in gaming for decades afaik and no trading thing has been a mode in OSRS for a long time as well, so even that is nothing new. So yet again it just comes down to WoW being a god damn trash game that was just super popular for a number of reasons and managed to ride its own coattail ever since, and now when anything remotely new happens to the game people jump on the hypetrain and scream how fun the game is.
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Nor does repetition of wow hardcore. You wouldn't die to the mob if you were insanely careful and attentive, just as, I'm sure, people are trying to be in wow hardcore. Self-imposed rules do not add meaning or value to the inherent design of any game. Or, well, they don't do that to all the players of said game. Obviously it's gonna be meaningful and valuable to you, because you yourself made it so.