mage looks terrible -_- ill just leave this here, discuss
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And as a counter point, I don't want zoomer BDO speeds of everyone just fucking dashing around at the speed of sound across my screen during anything over 5x5 pvp.
Slow mages = great mass pvp. And that is why I loved this showcase.
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If there's 2-3 out of 8 archetypes that do that - that's fine, because Intrepid can use that for balance and a fighter moving faster than a mage makes sense to me. So I'm fine with that rn. If anything, the current mage speed makes me more hopeful, because they're fine with having slower archetypes.
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Could you extrapolate on your points? How could it be better? What could Intrepid do to make it better?
Complaint-like feedback is great and all, but we should do better. Especially considering how well Intrepid applies our feedback (as showed in this stream).
I've played with waaay faster mages and liked those too, but I also like the current direction because to me it fits Ashes better and has a higher potential for better combat balance, because I'm so fucking tired of mages being OP in every god damn fucking game.
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I would like to discuss this, but your concerns are a bit too generic (even through the rest of the thread so far).
As far as I'm concerned you're just wrong. Looking forward to this mage, and ofc, to 'understanding what your actual concerns are'. More specifically, the 'place you're coming from'. Like, what's the basis here? What are you contrasting to that is preferable?
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I've played with waaay faster mages and liked those too, but I also like the current direction because to me it fits Ashes better and has a higher potential for better combat balance, because I'm so fucking tired of mages being OP in every god damn fucking game.
Also this. Mages will always be the pain point. They're almost always the first class that has to be scaled back or balanced because in order to make them 'feel good' to the solo player, they become overpowered in any group because the group's whole job is to
remove the Mage's weakness
.
If you remove their weakness before they get into group so they 'feel better to play', they're head-splitting annoyances even when grouped
with each other
.
From my perspective, this balance base is good, I only had one concern about Blink which went into the feedback thread. This is a game where Mages can gear into heavier armor if they want, and if they want to stay true to that, to the point where you can actually feel like you're not just playing suboptimally, there would be a lot of work to do. At the bare minimum, they need to be slow because the 'lack of speed when challenged' is basically the only thing that stops them.
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