The keybinding predicament of AoC

Post by Rockett on 2023-04-29 17:48:10

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Post by Ludullu on 2023-04-29 21:43:54

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And who exactly are the majority in this case and what exactly are their preferences? Cause afaik wow didn't put their whole bar of abilities on letters instead of numbers (maybe I'm wrong here?). So "the majority" would've been accustomed to using those numbers or immediately rebinding to their own preferences.

There's no majority when you're suggesting to move away from one of the bigger standards of the genre. Yes, other games had their own control schemes because they saw them as more convenient, but BDO has a whole damn different combat design and after going through ability bars of several "newbie guide" videos I don't think I saw a single exact same keybinding setup. Which to me means that even if it has a good default, people still just change it to their preferences.

The casual players who don't even have their own preferences will just remain casual and probably won't even use the majority of their abilities to their full extent.

Post by Azherae on 2023-04-29 21:54:02

There is no predicament if you simply offer more than one default keybind layout.

Layout 1 is as it is because of that 'minority' who does use the MMORPG mouse, which would be 'looking for' or 'autobinding to' the number keys.

Layout 2 could be as suggested, using ERFCV as the second half and similar things. Doesn't even matter much which is the default.

I know there are people who are 'so casual that they don't even rebind their keys', but you can never manage to make every one of those people happy or effective. Maybe I'm being too harsh with people too, but I feel that once you've reached the point of playing a game seriously enough to care that hitting 6-0 is difficult, you are at the level where opening the Keybind menu is not outside your scope.

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