Post by Ludullu on 2023-05-02 00:25:10
It is not OP
I've played the pvp mmo that had this literal ability. It wasn't OP, it was barely even used, because people had resistances, people could hit each other out of sleep, some aoe would always hit awake or you'd just play better than be in a damn ball of people that can be aoe slept.We have not received permission from Voeltz to share the quoted post.
How many pve encounters happen in corridors that can then move through those corridors into rooms and back? In other words, how often do you interact with chokepoints and such (I'm talking harder pve and/or bosses)? I'd assume there's at least a few, but pretty much every dungeon pvp in L2 had nothing but choke points and tight spaces (in the context of party pvp) and the majority of your gameplay you'd spend in those dungeons.We have not received permission from Noaani to share the quoted post.
I think this comes down to the differences between pvp and pve games. In a pve game you'd usually be sure that your obstacle can be overcome through repetition and practice, so more people would be willing to grind their skills up to a point of very high coordination and output.We have not received permission from Noaani to share the quoted post.
And that's exactly why we need the ability to hit our mates. It would then make the sleep interaction a skill thing rather than a "you can't do shit about it" thing. I'd prefer if we could do that in owpvp as well, but I'd be willing to only have it in arena, purely because that's a much more controlled environment and parties that do arenas would definitely have way higher coordination in this regard.We have not received permission from Songcaller to share the quoted post.
We have not received permission from Songcaller to share the quoted post.
Yep, I had the same assumption. Can't imagine a pvp mmo w/o a cleanse ability at least on one class, if not several.We have not received permission from Noaani to share the quoted post.