Mage too much CC

Post by Snekkers on 2023-05-02 09:59:21

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Post by Noaani on 2023-05-02 10:19:55

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Post by Ludullu on 2023-05-02 10:25:58

Do we know for sure if "sends them flying" is a hard CC? I don't remember if we've seen it in action before or heard about its effects.

Also, is root really a hard CC? I thought hard meant "can't do anything at all". Root still allows you to use abilities, which means you might be able to cleanse it or just heal/protect yourself.

So the true hard CC from a mage is the sleep and you can't receive dmg while asleep and we might be able to hit our mates awake, which would make sleep even weaker.

In other words, while the mage does seem to have a ton of CCs, I'd say they aren't as strong as someone like tank or maybe even bard will have.

Post by Songcaller on 2023-05-02 10:36:19

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Post by Snekkers on 2023-05-02 10:40:08

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Post by Snekkers on 2023-05-02 10:43:30

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Post by Ludullu on 2023-05-02 10:53:41

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Yeah, I agree with that, but I also think that diminishing returns will address that. Or at least I think they should.
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I haven't played a game with that kind of effect so I saw it as just "additional dmg from falling". If it is just another form of stun, then here as well I'd assume diminishing returns will help deal with permastun combos.

Post by Noaani on 2023-05-02 11:04:37

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Post by Snekkers on 2023-05-02 11:33:40

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Post by Ludullu on 2023-05-02 11:48:57

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If we get good visual feedback about the timer of those diminishing returns then I think it'd be a great way to vary up pvp flow. Instead of just CCing the same 1-2 chars over and over, people would have to use their CCs against the entire enemy party and think about which CC would be better to use first. And then you'd need to keep tabs on the timer on the first target to properly time your CCs and their cds.

Post by Snekkers on 2023-05-02 12:07:45

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Post by Veeshan on 2023-05-02 12:12:18

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Post by Snekkers on 2023-05-02 13:15:31

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Post by Mag7spy on 2023-05-02 15:02:09

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Post by Azherae on 2023-05-02 15:07:04

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It depends on what the person giving feedback is addressing. This isn't a thread claiming 'X is OP!'

A game can take a path where it is perfectly balanced but the way in which it is balanced makes it extremely unfun. I suspect that people complaining about the amount of CC on the Mage are moreso having the internal reaction of 'This isn't going to be fun to play against or around', which isn't usually a pure balance question.

That could be my bias because I usually don't like the 'heavy CC + RNG' path but this time, it might not be, because I don't actually see anything wrong with Ashes' Mage CC amount and Predecessor, which I've been playing recently, also has tons of it.

So, while I understand your reason for scolding @Snekkers , I request that you try to look past the 'snap criticism' in this particular case, because this isn't one of those situations where someone's just 'misinformed' or 'making too many big assumptions', necessarily.

Post by nanfoodle on 2023-05-02 17:03:54

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Post by Spif on 2023-05-02 17:11:01

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Post by Mag7spy on 2023-05-02 20:03:33

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Post by Vaknar on 2023-05-03 21:41:49

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Post by tautau on 2023-05-04 00:30:43

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Post by Okeydoke on 2023-05-04 01:19:48

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