Dual Wielding Weapons - Crafting, Progression Path, Legendary, Abilities

Post by Wildyanimal on 2023-05-11 23:53:20

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Post by Ludullu on 2023-05-12 02:58:05

Great questions that I can't wait to get answers to.

I'd assume there will be some abilities that require duals, just as shield bash will require a shield, but I definitely hope that it won't be as hardcore as BD's situation was, cause locking the entire class behind a very specific weapon type (well, outside of archers of course) seems to go against what Intrepid are going for.

Post by KingDDD on 2023-05-12 16:05:57

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Post by Percimes on 2023-05-14 18:49:58

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Post by Songcaller on 2023-05-14 18:51:10

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Post by Azherae on 2023-05-14 19:12:57

I'm basically unfamiliar with Dual Weapons in the context given by Intrepid.

Sure, I've played games where characters dual wield, but it's either 'equip mainhand and offhand separately and then there is a dual wielding skill', or 'There's only really one Dual Blades weapon which counts the same way as any other weapon and takes up the whole weapon slot'.

FFXI's Dual Wielding mechanics are pretty complicated so I won't go into them unnecessarily (they don't help Intrepid because they're really specific both in implementation, both visual and mechanical, and don't match up). But I do hope that we also at least get the 'Equip Mainhand, Equip Offhand' option, even if it isn't optimal.

Even if only because of all the fun of combining your damage MainHand with any Effect/Status offhand weapon, or getting interesting combinations out of your two status/Stat boosting one handed weapons. I'm sure they'll manage whatever best suits their design, as it's probably moreso work for the animators than even the itemization team.

Post by Songcaller on 2023-05-14 19:33:35

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