World Bosses: What is your idea of a healthy game loop?

Post by Aniion on 2023-05-28 23:25:14

We have not received permission from Aniion to share this post.

Post by Ludullu on 2023-05-29 00:03:47

As you said, for me it's about the game I like and its mechanics. L2 had a "door" system for its biggest and most valuable bosses. The boss would always be in the same "room", would have a semi-variable respawn timer (i.e. 5 days +-6h), the loot would go to those who dealt the majority of the dmg.

The room would unlock when the boss respawns and anyone would be able to enter the room. One of the bosses had a "wake up" mechanic where the first person that entered his room could go touch a statue and the boss would immediately start the fight, which in turn locked the room's door until either the boss died or all players inside did. 2 other bosses would awake after a timer that started as soon as someone entered their room.

This design would usually lead to a "king of the hill" type of pvp encounter, where several guilds would first fight around the door, while they wait for the variable respawn timer, and then fight inside the room until the doors closed and only one guild remained inside.

To me this kind of design feels like the perfect representation of pvx. The whole thing requires you to be good at both pvp and pve. And the doors closing allows developers to come up with all kinds of pve designs, because at that point it'd pretty much be an "instanced" location.

And Intrepid could also approach this mechanic from all kinds of angles. The trigger for the boss could be a competitive puzzle with small skirmishes throughout. Or it could be a "spill the blood to awake the boss" kind of thing. Or the boss could awake only when there's some particular amount of people around (or specifically flagged people). Or any other idea that would combine pvp with pve.

As for loot - it's yet again the same preference. L2's big bosses would drop the same stuff you could get from mobs in their locations (both full pieces and crafting mats). And every boss would have a specific semi-universal singular drop that would be considered the biggest prize (some bosses had this at <100% drop rate). So even if the boss was controlled by a single guild - other guilds could still farm the mobs and get the same gear. And due to long respawns and singular (not assured) unique drops, the controlling guild wouldn't have that big of an advantage over others, even if they had farmed the boss multiple times.

Steven liked this design, so my current hope is that the team and him can come up with an even better iteration of this or just add some more variety to it, while preserving the core principles of the design.

Post by Noaani on 2023-05-29 00:36:04

We have not received permission from Noaani to share this post.

Post by Aniion on 2023-05-29 01:00:14

We have not received permission from Aniion to share this post.

Post by Solvryn on 2023-05-29 02:37:36

We have not received permission from Solvryn to share this post.

Post by Noaani on 2023-05-29 02:43:52

We have not received permission from Noaani to share this post.

Post by Laetitian on 2023-05-29 05:22:46

We have not received permission from Laetitian to share this post.

Post by Solvryn on 2023-05-29 05:40:01

We have not received permission from Solvryn to share this post.

Post by Noaani on 2023-05-29 06:02:27

We have not received permission from Noaani to share this post.

Post by Korela on 2023-05-29 07:47:57

We have not received permission from Korela to share this post.

Post by Laetitian on 2023-05-29 08:51:35

We have not received permission from Laetitian to share this post.

Post by Noaani on 2023-05-29 09:29:01

We have not received permission from Noaani to share this post.

Post by Dezemi on 2023-05-29 10:31:43

We have not received permission from Dezemi to share this post.

Post by Laetitian on 2023-05-29 23:01:00

We have not received permission from Laetitian to share this post.

Post by Yuyukoyay on 2023-05-30 03:07:09

We have not received permission from Yuyukoyay to share this post.

Post by Noaani on 2023-05-30 05:02:42

We have not received permission from Noaani to share this post.

Post by akabear on 2023-05-30 22:03:17

We have not received permission from akabear to share this post.

Post by Korela on 2023-05-30 23:03:12

We have not received permission from Korela to share this post.

Post by akabear on 2023-05-31 12:21:26

We have not received permission from akabear to share this post.