Post by SongRune on 2024-07-31 18:40:06
I'm glad. As a Bard main, I've been waiting for this a long time. I'm not worried anymore. There may be other things I don't like about Ashes of Creation, but Bard is perfect.
I appreciate the variation and distinction between the categories: Melodies, Dances, Songs, and Sagas. They provide a good balance of the solid AoE buff foundation that bards require, as well as clear stylistic choices and the ability to play in a more mobile, active style. Sometimes Bard designs can fall into the 'buff bot' trap, but with what you've shown me, I'm not worried about being stuck in the Backline.
I appreciate Counterpoint , and will definitely be specing into that option personally. It's good to see how you've incorporated positive elements of multiple styles of Bard design from other games. Each 'school' of abilities seems to reflect a different philosophy on how Bard can work from a different game I like, and I'm more than ready to start putting the pieces together.
(On that note, solid ability naming. Crescendo and Counterpoint are well chosen, as are many others.)
The visual effects are wonderful. They're distinctive, they're easily identifiable. They're clean, and classy, and I love them. The SFX are solid too. At no point did I find them jarring. I know the team put a lot of work into that, and it has paid off. Good job!
You seem to have done a good job of developing Bard's own specific identity clearly without cheapening Cleric or other classes, nor leaving out any crucial components for fear of doing so.
I can say I was not expecting Sagas, but raining fire upon my enemies is going to be fun. I'm hoping for Ice and Light options in the future. Share some clips when those get fully fleshed out!
It was good to see you all having fun in this stream. But more than that, it was good to see a natural Bard play the class. The smooth flow of combat and the experience as a whole that this brings really helped me get a feel for what my own experience would be. Thank you Steven, for stepping aside and letting Bucky show off the gameplay. It really has helped improve the presentation and the quality of the stream as a whole.
Knowing that this is what we're getting is a weight off my shoulders. I'm excited to try it out as soon as you let me.
I appreciate the variation and distinction between the categories: Melodies, Dances, Songs, and Sagas. They provide a good balance of the solid AoE buff foundation that bards require, as well as clear stylistic choices and the ability to play in a more mobile, active style. Sometimes Bard designs can fall into the 'buff bot' trap, but with what you've shown me, I'm not worried about being stuck in the Backline.
I appreciate Counterpoint , and will definitely be specing into that option personally. It's good to see how you've incorporated positive elements of multiple styles of Bard design from other games. Each 'school' of abilities seems to reflect a different philosophy on how Bard can work from a different game I like, and I'm more than ready to start putting the pieces together.
(On that note, solid ability naming. Crescendo and Counterpoint are well chosen, as are many others.)
The visual effects are wonderful. They're distinctive, they're easily identifiable. They're clean, and classy, and I love them. The SFX are solid too. At no point did I find them jarring. I know the team put a lot of work into that, and it has paid off. Good job!
You seem to have done a good job of developing Bard's own specific identity clearly without cheapening Cleric or other classes, nor leaving out any crucial components for fear of doing so.
I can say I was not expecting Sagas, but raining fire upon my enemies is going to be fun. I'm hoping for Ice and Light options in the future. Share some clips when those get fully fleshed out!
It was good to see you all having fun in this stream. But more than that, it was good to see a natural Bard play the class. The smooth flow of combat and the experience as a whole that this brings really helped me get a feel for what my own experience would be. Thank you Steven, for stepping aside and letting Bucky show off the gameplay. It really has helped improve the presentation and the quality of the stream as a whole.
Knowing that this is what we're getting is a weight off my shoulders. I'm excited to try it out as soon as you let me.