Consternation surrounding the 8x8 Class system and how to move forward.

Post by Rippley on 2024-08-25 17:47:06

We have not received permission from Rippley to share this post.

Post by Caww on 2024-08-25 21:21:41

We have not received permission from Caww to share this post.

Post by Leonerdo on 2024-08-25 21:30:54

We have not received permission from Leonerdo to share this post.

Post by Mionikoi on 2024-08-25 21:32:55

We have not received permission from Mionikoi to share this post.

Post by RocketFarmer on 2024-08-25 22:02:54

We have not received permission from RocketFarmer to share this post.

Post by Smaashley on 2024-08-25 22:14:58

We have not received permission from Smaashley to share this post.

Post by Rippley on 2024-08-26 12:48:10

We have not received permission from Rippley to share this post.

Post by Rippley on 2024-08-26 13:25:35

We have not received permission from Rippley to share this post.

Post by Azherae on 2024-08-26 13:29:52

We have not received permission from Rippley to share the quoted post.

The expectation, given to us directly by Intrepid, is that you could probably only spec into 75% of abilities available to an Archetype even if you decided to go 'wide' and not 'deep' (this isn't absolutely clear, that last part is my interpretation of two separate things).

If you go all in on one aspect of a class, like 'Gap Closing' on a Fighter/Rogue, you wouldn't have enough skill points available to get everything else.

Sure, this would mean you could choose to build a different way, but that isn't likely to happen just because you're a complete noob. It would happen because you just... didn't want to be a Gap Closer to the extreme level.

So the main thing is that there is no 'Fighter' to be 'functionally identical to in that sense. Two different Fighters even without augments, would be quite different.

Post by iccer on 2024-08-26 13:40:59

We have not received permission from iccer to share this post.

Post by Rippley on 2024-08-26 15:13:41

We have not received permission from Rippley to share this post.

Post by Azherae on 2024-08-26 15:18:59

We have not received permission from Rippley to share the quoted post.

Then it's fine, right? That's simple stuff that is easy to get, to throw in, etc.

It isn't just 'this augment does exactly this on every ability', the Augment School is an 'idea' that is applied to different abilities in slightly different ways. It basically has to be.

The reason for not doing this sort of thing is because of risking confusing players who don't understand or seek unique builds, and that's fine as long as the simplistic defaults are effective enough. That's how this is normally done.

(I thought you were trying to say, earlier in the thread, that even the examples you just gave wouldn't be enough).

Post by Rippley on 2024-08-26 15:39:38

We have not received permission from Rippley to share this post.

Post by Taleof2Cities on 2024-08-26 15:54:28

We have not received permission from Taleof2Cities to share this post.

Post by Xeph on 2024-08-26 16:04:16

We have not received permission from Xeph to share this post.

Post by Rippley on 2024-08-26 16:15:37

We have not received permission from Rippley to share this post.

Post by iccer on 2024-08-26 16:21:41

We have not received permission from iccer to share this post.

Post by SmileGurney on 2024-08-26 19:35:11

We have not received permission from SmileGurney to share this post.

Post by iccer on 2024-08-26 19:48:55

We have not received permission from iccer to share this post.

Post by Hypotheos on 2024-08-27 02:58:37

We have not received permission from Hypotheos to share this post.

Post by Dygz on 2024-08-27 19:44:29

We have not received permission from Dygz to share this post.

Post by Rippley on 2024-08-28 13:22:04

We have not received permission from Rippley to share this post.

Post by Azherae on 2024-08-28 13:30:43

We have not received permission from Rippley to share the quoted post.

What's the difference between this and a complex Augment to Grit? You say people have some expectations about what that means in game, but I don't think you could say that they would expect to get Divine Power or Divine Infusion. Are those even 'standard' to other Paladins?

I would agree that they might 'look at the abilities in Ashes and think that what you suggested should be an option', and they could then tell Intrepid 'this should be an option'. And then Intrepid could work on making that option an Augment.

"Paladins expect to be able to heal and use holy/protective power" I agree with. And I see no problem with some setup where you 'heal yourself based on Courage spent'. But to me, that's still just 'a suggestion for an Augment'. It's a really good suggestion, but it doesn't 'change Grit from being Grit'.

Post by Dygz on 2024-08-28 15:30:08

We have not received permission from Dygz to share this post.

Post by Rippley on 2024-08-28 15:59:41

We have not received permission from Rippley to share this post.

Post by SmileGurney on 2024-08-28 15:59:59

We have not received permission from SmileGurney to share this post.

Post by Rippley on 2024-08-28 16:18:21

We have not received permission from Rippley to share this post.

Post by RedLeader1 on 2024-08-28 16:21:19

We have not received permission from RedLeader1 to share this post.

Post by Dygz on 2024-08-28 21:41:15

We have not received permission from Dygz to share this post.

Post by Dygz on 2024-08-28 21:50:51

We have not received permission from Dygz to share this post.