Player enemy visual Health Bar update on hit.
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I want enemy player hp to be completely invisible, so I hate the current system
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The current system will lead directly to the abuse of the corruption system, which would then lead to complaints about corruption "being broken" and to changes that will make that system even harsher than it already is.
If I can see where your hp is - I can know how to keep you at <=25%hp. This will directly hamper your ability to clear pve content, while I will not get any corruption for it. And with even the tiniest bit of math on top of this system, we'll quickly learn relatively precise hp values of our victims, which will not only make it way easier to keep them at low hp, but will also make it easier to kill them under mobs w/o becoming corrupted.
None of that is the case if you can't see your target's hp. Invisible hp worked completely fine in L2, when it came to pvp and PKing, and it quite often punished anyone who tried the abuse I described above, because they'd overestimate the hp of their target and would PK them instead of keeping them low.
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Yep, and I said in that thread that this would probably be the best compromise.
I still prefer invisible hp, because I'm an elitist fuck like that, but I'd be more than willing to go for that compromise.
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It's not random when your party works as a unit and you have a designated targeter who makes the calls and makes sure that the target dies each time a call is made.
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