Post by SunScript on 2025-03-19 18:25:40
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What is more/better pve exactly? What do we mean by "not just the grind"? Do we perhaps mean something challenging mechanically, that requires you to stay on your toes and use everything you got in your arsenal effectively?
I'm asking seriously. One of the core issues of game development is that the players do NOT actually want the things they are asking for. Here's an example:
https://www.reddit.com/r/throneandliberty/comments/1jbe65o/umbrakan_is_umbroken/
That particular boss was added recently to TL and it is a salt mine. It offers the players of that game what you seem to be asking for, yet many of the reactions of the playerbase seem to be the type you can preserve foods with.
Also, Ashes styles itself as a shotcaller MMORPG. In other words, decision making, coordination, reaction speed, quick teamwork should all matter significantly more than gear, or at least as much as. In other words, making it easier for more types of players to engage in pvp because of the gear they are supposed to get in pve would not actually have as much of an impact as you expect. Training exercises and friendly war games (once again I have to thank TL for the idea) are way more likely to get pve players into pvp. You gotta remove the jitters before the +5 damage can mean anything.
And on that note, you know who more/better pve is likely to help if not done well? Bots. In every single MMORPG out there, there's an overlap between bots used for RMT and weak pve players who cannot grind the more difficult content for drops. The more accessible you make the good gear, the more you increase that overlap. Your weaker players get it, and the good bots also do. This is an unavoidable challenge for MMO designers and you're basically asking them to make that challenge bigger for themselves for unclear benefits in terms of player enjoyment (once again, I am referring you to the link).
TL;DR: it's exhausting for a game dev to have players ask for things they don't want.