Post by Azherae on 2021-05-28 15:04:09
I'm actually really interested in how that would happen.
How does one convince a PvE player that PvX is worth playing? I come from fighting games, where the characters are (for the most part, recently) equal, and all that's needed is practice and knowledge. But those games have 'matchmaking'. People of similar skill (or at least winrates) get matched against each other so they can feel something other than 'crushing misery at constantly being stomped on'.
MMOs don't offer this. The person most likely to PvP you in any given situation is almost always the equivalent of a much better player at the content type. If you don't spend 'enough time training to be good in PvP', you just always lose, or travel in a group. But do PvP players really lose a 3v1 against less skilled players and internally go "That was my fault, good fight you three guys, I'll train more and come try this 3v1 again sometime."?
Cause people in fighting games don't do that more than 1% of the time and those games are 1v1 practically at all times. The salt is real. I'm not saying the game should make things easier for people who don't want to PvP, they can do that themselves, I'm only asking about what benefit it offers, as an experience, to someone who doesn't want their game time to be focused around training their PvP skills. If Player A trains for 100 hours and Player B can stand up to them after training for 10... isn't that moreso annoying for Player A?
How does one convince a PvE player that PvX is worth playing? I come from fighting games, where the characters are (for the most part, recently) equal, and all that's needed is practice and knowledge. But those games have 'matchmaking'. People of similar skill (or at least winrates) get matched against each other so they can feel something other than 'crushing misery at constantly being stomped on'.
MMOs don't offer this. The person most likely to PvP you in any given situation is almost always the equivalent of a much better player at the content type. If you don't spend 'enough time training to be good in PvP', you just always lose, or travel in a group. But do PvP players really lose a 3v1 against less skilled players and internally go "That was my fault, good fight you three guys, I'll train more and come try this 3v1 again sometime."?
Cause people in fighting games don't do that more than 1% of the time and those games are 1v1 practically at all times. The salt is real. I'm not saying the game should make things easier for people who don't want to PvP, they can do that themselves, I'm only asking about what benefit it offers, as an experience, to someone who doesn't want their game time to be focused around training their PvP skills. If Player A trains for 100 hours and Player B can stand up to them after training for 10... isn't that moreso annoying for Player A?