Tab vs Action Combat Philosphy

Post by beaushinkle on 2021-08-27 19:13:38

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Post by Azherae on 2021-08-27 19:19:06

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If they do, that's still going into any Dev considerations and reports as a true point of feedback.

In a way, if you wanted to be effective while sharing your feedback, you have to avoid causing that reaction from others. The integration of such feedback if it was based on that outcome, would then be avoidable.

i.e. if things were left alone and those players accepted whatever came out of the studio, it would be 'better' than if you 'push to the point where you attract a pile of people who end up sounding like they would rather failing use of healing potions' and cause it to actually end up under discussion for 4 hours in a Dev roundtable.

Post by beaushinkle on 2021-08-27 19:22:27

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Post by Azherae on 2021-08-27 19:24:49

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And if there are developers on staff willing to pitch some variation of that as a real thing and argue for it?

Post by beaushinkle on 2021-08-27 19:26:39

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Post by Azherae on 2021-08-27 19:30:23

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I have been in the dark high places. I have seen the world's twist and the change happen.

I have literally just heard something from Steven himself that made me think 'wait... that was the conclusion from that data?'

Never. Underestimate. Human. Diversity.

Post by beaushinkle on 2021-08-27 19:31:51

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Post by JamesSunderland on 2021-08-27 19:45:25

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Post by Dygz on 2021-08-27 19:48:44

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Post by beaushinkle on 2021-08-27 19:52:20

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Post by Dygz on 2021-08-27 19:54:05

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Post by Ugoogee on 2021-08-27 20:00:44

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Post by Dygz on 2021-08-27 20:05:26

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Post by beaushinkle on 2021-08-27 20:06:05

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Post by beaushinkle on 2021-08-27 20:08:59

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Post by Dygz on 2021-08-27 20:11:39

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Post by Azherae on 2021-08-27 20:12:51

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The thing here is that the 'rest of their designs' actually don't indicate that. They're often nonspecific. We see what we want to see, and for a while, we were allowed to continue doing that.

But this Studio stands on its core principle. Integrity, Transparency, and letting you know what you're in for. We have now been given a much more focused lens through which to interpret those things. The coin is no longer in the air.

This has more to do with tilting to one side of two equally valid concepts of player agency and builds in an MMO, and now due to that commitment, we have an answer. The thing that you indicated that you consider to be competitive is not the thing that Ashes considers to be competitive.

And that's totally in line with what we knew before, too. What we knew about the plans, origins, Steven's perspective on games, and the available methodologies they are pushing from. That's the great part about that transparency. To look at things clearly and be able to go 'oh, wait this looks great/off', and then make any decisions from there.

Post by beaushinkle on 2021-08-27 20:13:28

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Post by beaushinkle on 2021-08-27 20:16:49

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Post by Azherae on 2021-08-27 20:23:04

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They didn't, not in so many words. If you haven't watched the Q&A section of the latest Livestream, go do that and hear from them directly.

That might not be enough information without a context, or perhaps without my bias. Either way, consider what I said the 'biased advice' of someone who has played the Alpha.

Post by beaushinkle on 2021-08-27 20:25:51

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Post by Azherae on 2021-08-27 20:29:16

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If nothing stuck out to you, then just assume it's my bias. I'm always trying to be very cognizant of when that's a thing causing this response, but biases, particularly those one builds up from the way one perceives a block of data, are very hard to shake, because one can't just shake off the data or experience.

Post by beaushinkle on 2021-08-27 20:38:26

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Post by CROW3 on 2021-08-27 20:53:25

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Post by SunScript on 2021-08-27 21:04:55

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Actually, can I have this feature implemented in real life, please?

Post by Ugoogee on 2021-08-27 21:05:32

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Post by beaushinkle on 2021-08-27 21:06:56

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Post by beaushinkle on 2021-08-27 21:07:31

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Post by CROW3 on 2021-08-27 21:29:16

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Post by CROW3 on 2021-08-27 21:31:54

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