PvP aspect and the likely effect to casual players
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Imo the best solution to this would be giving Cleric's a res that alleviates most of the death penalty. This way you'll promote party play even more and dying won't seem like that big of a hit on your progress. This would also give Clerics a way to make money. Dead people might shout in search of a cleric and offer them money/resources for a res. The same thing happened in the early days of L2.
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They give each death weight. You shouldn't be able to play the game half-afk, like quite a lot of other mmos these days. And it promotes party play, which is one of the main points of Ashes - bring the community feel back to mmos.
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I didn't misrepresent it though. I was talking about the severity of the stat dampening penalty after you've gotten 10 kills on you. And the fact that they haven't tested anything properly yet, so we got 0 clue about the scaling of that penalty.
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And that's how it already works. Except it's an overall count rather than "for each character" one. So your first few PKs won't give you much corruption, but your 20th will cripple you quite a lot and you'll probably have to grind for hours or die multiple times.
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