Post by Ludullu on 2022-04-22 16:36:27
All of those things require a ton of time and resources, while it'd be way easier to just farm those resources themselves.
Aside from that. High value resources will most likely be farmed by guilded high lvl players with defenders around them (cause why risk it). So instead of PKing this will just be some pvp for the resources.
On top of that, any high value location will be built out with freeholds as soon as people know that it's a high value location. No one will sell their freehold there and you won't have the space to just plop your shit there and PK everyone around you.
Also, if you already have a freehold near high value resources - why PK someone there when you can just farm those resources and immediately store them at your freehold w/o risking long-distance travel with them.
Also, we don't know whether family can TP to you on their own or whether you'd have to summon them. And in either case IS could just disable the TP if one of the members is flagged/red/in combat.
And as the main point, high value resources would probably be located near high lvl nodes/mobs/dungeons. Which means high lvl people would be running around and you yourself would have to be high lvl. Leveling in Ashes takes quite a bit of time. The more PK count you have on your character - the more corruption you'll get for each new kill. The more corruption you have - the more XP debt you'll get on death. So if you use your main character (or a guild uses several people) to constantly PK different gatherers - soon enough they'll get so much corruption for one kill that they'll have to spend days grinding the lvls back.
Also, if the same guild does this kind of shit, they'll have awful reputation, get no new players and will get shit on by every other guild/player group.
So once again, why would a guild/alliance risk aaaaall of that just to get a few rare resources that they could've just farmed themselves w/o any problems?
Aside from that. High value resources will most likely be farmed by guilded high lvl players with defenders around them (cause why risk it). So instead of PKing this will just be some pvp for the resources.
On top of that, any high value location will be built out with freeholds as soon as people know that it's a high value location. No one will sell their freehold there and you won't have the space to just plop your shit there and PK everyone around you.
Also, if you already have a freehold near high value resources - why PK someone there when you can just farm those resources and immediately store them at your freehold w/o risking long-distance travel with them.
Also, we don't know whether family can TP to you on their own or whether you'd have to summon them. And in either case IS could just disable the TP if one of the members is flagged/red/in combat.
And as the main point, high value resources would probably be located near high lvl nodes/mobs/dungeons. Which means high lvl people would be running around and you yourself would have to be high lvl. Leveling in Ashes takes quite a bit of time. The more PK count you have on your character - the more corruption you'll get for each new kill. The more corruption you have - the more XP debt you'll get on death. So if you use your main character (or a guild uses several people) to constantly PK different gatherers - soon enough they'll get so much corruption for one kill that they'll have to spend days grinding the lvls back.
Also, if the same guild does this kind of shit, they'll have awful reputation, get no new players and will get shit on by every other guild/player group.
So once again, why would a guild/alliance risk aaaaall of that just to get a few rare resources that they could've just farmed themselves w/o any problems?