Wondering about a slight change to the flagging system

Post by SirChancelot on 2022-05-15 19:19:50

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Post by SirChancelot on 2022-05-15 19:35:45

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Post by JustVine on 2022-05-15 19:39:36

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Well I'm not sure I'm following 100% clearly as there has been a lot of back and forth and I'm admittedly not reading all of it, but how would it be 'easy to do accidentally'? AoE doesn't effect greens from what people have stated here on forums numerous times without push back. So you'd have to hit them with a target attack twice as far as I understand Alacrite's system. What scenario are you thinking of would you be hitting the green twice 'on accident'?

Post by Azherae on 2022-05-15 19:42:29

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It would depend on the goal of the game.

I would not build a game with the system Ashes has, but that is because I would not build a game with the goals Ashes has.

To encourage more players who are not innately combat-minded to learn and participate in combat as something other than 'a desperate reaction to defend themselves', you would want a system in which the initial hit is a 'challenge', and the attacker is incentivized to stop the attack there.

Not only that, the ability to quickly tell the difference between a full 'murderer' and a person who 'stops attacking because they want to have a fight', without nerfing the 'initial engage of rogues or whoever', is useful if your goal is to increase the willingness of more players to PvP.

Increasing PvP encounters opens it up so that more players will feel comfortable 'challenging someone nearby because they are bored or similar'.

It would also, however, have all the effects other posters have mentioned, making it so that you 'couldn't' just PvP people who don't fight back and hope to somehow avoid corruption. You'd hit them, then if you continue, you're red. The counterquestion would be 'if you didn't want to kill them, why did you keep hitting them?'

Ashes doesn't have a goal of 'making PvP-avoidant players more interested in PvP' from the perspective of PvP being 'fun', it's 'PvP as a catalyst for change, drama, and social strata/pushing people to group up'. Random 'chivalrous' 1v1s in the open world don't benefit this anyway, so 'improving' the system in this way wouldn't do that.

It's a good idea, it's halfway to what I consider 'the correct answer', but it misses the mark because it's not the goal of the game.

Post by SirChancelot on 2022-05-15 19:51:19

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Post by Ludullu on 2022-05-15 20:02:23

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You need to hold a button that lets you attack a green, so this example won't get you flagged.
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Most likely they won't exactly for the same reason aoe won't. It'd be stupid to have the aoes not hit other people but weapon hits do. Yes, that's unrealistic, but it serves the game mechanics much better than the realistic version would.

Post by Okeydoke on 2022-05-15 20:03:35

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Post by Noaani on 2022-05-16 01:11:00

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Post by CROW3 on 2022-05-16 03:34:05

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Post by Dygz on 2022-05-16 05:33:41

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