Let’s Talk Enchanting!

Post by Ludullu on 2022-05-16 19:16:27

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I feel like getting some kind of a rune stone as a reward in all the augment sources, with an ability to combine those stones into one that enhances your gear in the same way your augments do to your character, would be great. And let us move that rune stone with us through the gear tiers.

So at lvl 25 you'd get your main "class" rune and then with each additional augment from religion/social stuff/other sources you'd add effects onto this rune. So by the end of your character progress, your gear will reflect your lifestyle.

Alternatively those rune stones could also give us a chance to add another school of augment from those sources, which would broaden our abilities, but I'm not sure if that's really feasible and/or even desirable.

Post by Marius on 2022-05-16 19:23:10

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Post by Dygz on 2022-05-16 19:31:21

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Post by Voxtrium on 2022-05-16 19:33:38

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Post by CROW3 on 2022-05-16 19:39:29

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Post by Songcaller on 2022-05-16 19:51:13

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Post by Elwendryll on 2022-05-16 19:52:54

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Post by Varcan on 2022-05-16 20:04:56

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Post by Ludullu on 2022-05-16 20:07:04

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That's a new L2 system, not the old one. I think Steven's going for the old one. The core is the same - the higher you go the lower the chance, but there was no security in old L2. You had to prepare a backup if you wanted to OE your weapon. And if you have some +10 weapon, you'd usually just risk the enchant and could go back to +3 (cause that was the safe enchant limit), so your character power would go down by a fair bit.

There was no selling of weapons in the store, so, yes, grind was the answer. Steven claims to not have grinding mechanics in Ashes so I got 0 clue how he wants to realize the same item sink system w/o it.

edit: or I might've completely misunderstood what the L2 wiki quote was talking about. Maybe they meant not an in-game system but a player's way to OE gear? Then yeah, the "security" way is the thing I explained. But the "roulette" method usually ended up with a destroyed weapon so I dunno what "until you're happy with the result" part means.

Post by Leiloni on 2022-05-16 20:16:38

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Post by Drunkninja on 2022-05-16 20:20:48

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Post by Songcaller on 2022-05-16 20:21:39

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Post by Tockz on 2022-05-16 20:27:28

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Post by Elwendryll on 2022-05-16 20:28:37

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Post by keenow on 2022-05-16 20:42:48

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Post by Iffithy on 2022-05-16 20:45:19

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Post by Leiloni on 2022-05-16 21:05:16

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Post by Tyranthraxus on 2022-05-16 21:13:07

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Post by Songcaller on 2022-05-16 21:13:20

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Post by Vissox on 2022-05-16 21:17:45

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Post by Azherae on 2022-05-16 21:28:36

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This reminds me, since I'm not sure what other posters mean when they use the term 'horizontal progression, that I should at least clarify what I mean.

"Horizontal progression" is when I want two of the same item, or similar items, for different reasons.

If the content provided doesn't incentivize me to always keep both versions, it's not horizontal.

e.g. if the most rewarding thing to fight or even just my preference is a Fire Bear and Ice enchants make me better against Fire Bears, then Ice enchants are 'progression' and everything else is 'a choice I could just make incorrectly'.

Similarly, 'changing it so that Fire Bears are no longer optimal to fight', is 'creating a timesink', not 'causing horizontal progression'. If I can dump my ice enchant gear and change to new gear, there's 'progression', but there's nothing 'horizontal' about it.

This is why I assume that when the term is used by designers, they mean 'a variety of content will require a variety of approaches', but the actual enchanting SYSTEM has nothing to do with this. Any GIVEN enchantment is either 'a power increase for content' or 'a waste, speaking purely in terms of the gear system, not any roleplay options.

Post by Songcaller on 2022-05-16 21:34:23

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Post by Dygz on 2022-05-16 21:36:47

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Post by Ludullu on 2022-05-16 21:36:59

word.
I use this page as my definition of what Intrepid considers what
https://ashesofcreation.wiki/Enchanting

Post by ThatGuyPowers on 2022-05-16 21:38:30

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Post by Schmuky on 2022-05-16 21:38:33

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Post by Azherae on 2022-05-16 21:41:34

word.
I use this page as my definition of what Intrepid considers what
https://ashesofcreation.wiki/Enchanting

I understand.

That definition's wrong, like basic logic breakdown wrong, but I understand.

I'm not going to start using terms incorrectly just because Intrepid does, because that leads to designs being based on incorrect terms and concepts, often oversimplified ones.

Post by Azherae on 2022-05-16 21:46:36

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I reference combat applications because it is in reference to horizontal vs vertical, it has nothing to do with the aforementioned economics.

We should all give whatever feedback we can in hopes that Ashes will be great.

My feedback is that the terminology used for progression relative to the enchanting system is misleading, and in order to make that clear, I referenced optimization.

The same applies for any gear that helps with Artisan professions, if that helps.

Post by Neflarion on 2022-05-16 21:50:12

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Post by Dygz on 2022-05-16 21:52:09

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