Let’s Talk Enchanting!

Post by oneuproad on 2022-05-17 18:57:16

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Post by Songcaller on 2022-05-17 19:08:36

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Post by Ludullu on 2022-05-17 19:11:31

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It was just an example of another system that's meant for a very small amount of people but it's still present in the design of the game.
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It might be my bias or me just forgetting about it, but I genuinely cannot remember a single person that left the game just over a failed OE.
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That is already a planned feature and that's what I was referencing when I said "deconstruction for repair".
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From how it looked like in Alpha1 and from what've heard of explanation of crafting, it seems closer to L2's system, where you need resources from across all tiers of gear, but not the gear itself.

Now if you're right and the only way to obtain an item that we need in tier 5 gear crafting is to deconstruct a piece of tier 3 gear - then yeah, this would solve the issue over overabundant low tier gear. But we'll have to wait and see how exactly the crafting will work to know for sure.
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I'd rather have both. Just as L2 did in its later updates. We could add elemental dmg/resist into our gear while also boosting its flat stats through vertical progression. Horizontal stuff added depth to the RPS system, while vertical could still help you out in an unfavorable fight. These systems can coexist and work just fine together.
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It will though. If you're in a top guild you'll be required to have different horizontal gear in order to participate in pve content, while some combinations of augments and horizontal enchantments will provide the biggest dps in most pvp matchups, so that'll become the meta build. Yes, you'll be free to try out other stuff to counter some particular enemies, but I'd assume that even this system will fall prey to the meta.

Post by Ludullu on 2022-05-17 19:16:47

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I was talking about specifically people leaving L2 over a failed OE. Yes, I've seen people stop playing the game because they could no longer grind for as long as before, but not because they failed OE. But that's more of a grind issue, rather than anything else.

And as for FF14, that's exactly why it's so successful. It's super easy at its base so it's appealing to an overwhelming amount of people. Yoshi P loved WoW and knew what was good and bad about it. He took the good parts, made the bad parts better and easier and you got yourself a mega popular easy mmo. Yes, there's complex and diffcult raiding scene for the top 0.01% of people, but even it was simplified in multiple ways to appeal to the hardcore raiding scene (mainly the quick resets between tries instead of wasting 10 mins running through trash mobs).
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In this we are definitely the same.

Post by Songcaller on 2022-05-17 19:21:12

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Post by Ael on 2022-05-17 19:26:13

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Post by Songcaller on 2022-05-17 19:54:43

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Post by Nerror on 2022-05-17 20:35:21

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Post by MindFork on 2022-05-17 20:45:07

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Post by Songcaller on 2022-05-17 21:32:59

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Post by also known as Benji on 2022-05-17 21:50:03

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Post by MrPav on 2022-05-17 22:58:14

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Post by MrPav on 2022-05-17 23:06:36

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Post by CROW3 on 2022-05-18 02:11:20

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Post by JustVine on 2022-05-18 02:30:15

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I rate this suggestion at about 135°, it'd have been more obtuse but the preamble was really intelligible. I don't like rng, but the yes-yes-noooo! is something I could roll with. Not sure about the rest, as I'm not currently in the mood to stare at where ever in the eldritch abyss some of these arrow points came from.

Post by CROW3 on 2022-05-18 02:35:42

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Post by JustVine on 2022-05-18 02:39:41

Nah, if it's greater than 180° it's reflexive angle. So it's more like it's 90 < x < 180. That being said I bet a bird could eat a pie at greater than a 180° angle so there is definitely chances for numbers greater than 180 if pie or other baked goods are involved.

Post by JamesSunderland on 2022-05-18 04:43:55

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Post by JamesSunderland on 2022-05-18 04:50:42

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Post by Download on 2022-05-18 07:19:49

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Post by MrMeme on 2022-05-18 09:20:37

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Post by keyress on 2022-05-18 11:49:53

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Post by Nerror on 2022-05-18 13:10:00

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Post by Dygz on 2022-05-18 13:10:46

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Post by JamesSunderland on 2022-05-18 13:29:11

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Post by Dygz on 2022-05-18 13:37:01

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Post by Dygz on 2022-05-18 13:45:31

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Post by JamesSunderland on 2022-05-18 13:51:14

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Post by Ludullu on 2022-05-18 13:54:15

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It is a power creep and gear sink. If OE is completely safe but just requires some extra resources - the whole server sooner or later will balloon up to such a high power lvl that devs would have to account for that in new expansions.

And the gear sink is there to keep said gear in use while preventing its overabundance. If we have a super high upkeep cost on top lvl gear, people just won't use until they know for sure that they can fix it after a fight. And now you made the player that worked so long for that gear feel bad because it's useless.

But if we have the upkeep be somewhat low, while pushing the power of the weapon further is super risky and expensive/rare - we'll have a somewhat level playing field in pvp with singular lucky people being just a bit higher in power. I'm saying this in the context of hope that Intrepid manage to make a balanced gear tier system where tier 5 is not ten times stronger than tier 4.
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A fair bit of people. And from what I've seen, it's usually exactly the people who have worked they ass off trying to get just a few more % of power over everyone else. But getting more and more powerful should always cost a lot and/or be super rare (though usually that just means the same thing), while also having a risk to it, otherwise, as I said above, sooner or later everyone will get too powerful and no one will be. And as Dygz said, imagine OE being like overheating smth to dangerous temperatures. You might get a better outcome, but you're risking a big boom in your face.
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Would lead to the same power creep I described above.