Discussion about grinds

Post by Ludullu on 2022-05-23 21:55:09

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I blame it on WoW's devs. They could only develop stuff for the highest levels and then had to give people a ton of catch-up mechanics because of that. The whole industry saw that as "the right thing to do" just because WoW kept making obscene amounts of money so more companies started shortening the journey to the top and just making people grind at max lvl instead of spreading gear acquisition across the whole leveling process.

And from what I've heard Lost Ark is the latest and greatest example of this, with smth like a few hours to get to the top and then just weeks/months of grinding dailies and time-gated content to increase your power. And considering how successful LA is/was, I'd imagine execs in some companies are already yelling at their devs to copy that feature.

Post by Okeydoke on 2022-05-23 22:46:57

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Post by Ludullu on 2022-05-23 23:22:00

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You know what the funny thing is? I love grinding in mmos. I love idle/clicker games where you do the literally same action for moooonths to see any real growth or progress. I love that shit. But from everything that I've heard about LA, the game sounds like an absolute chore even for me. Same as you, I can't even begin to understand people who play it.

Post by Okeydoke on 2022-05-23 23:38:09

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Post by Noaani on 2022-05-24 03:05:37

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Post by Ludullu on 2022-05-24 03:58:21

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That's the thing though, there's always a cap to the mob's/boss' difficulty, while there's not really a limit to how many or how skillful the enemy players, that stand in your way, will be.

Now you'll probably just say that L2's pve was so trash that I got no idea how difficult pve can be, but I can use the same argument of "you don't know how difficult it can be to overcome hundreds of players to even try the pve". And those players could potentially double, because even if you join some big guild that has the ability to farm the bosses (still through pvp), you'd have to go through the hundreds of members before you get your hands on the top lvl loot.

And with Ashes trying to go for both, you will have to go through double the players after all. And THEN you'll have to go through the pve too, because once you go up the guild ladder, you'll have to prove that you even deserve to have that loot by executing pve at the highest lvl.

Post by George_Black on 2022-05-24 04:12:11

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Post by Noaani on 2022-05-24 04:25:55

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Post by JamesSunderland on 2022-05-24 05:14:40

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Post by Okeydoke on 2022-05-24 05:43:15

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Post by Noaani on 2022-05-24 06:14:31

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Post by Ludullu on 2022-05-24 14:28:44

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I didn't even know you did. I either missed it or just haven't participated in the forum for long enough to see that.
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I played L2 private server through to 2018. And people always stayed. Now that might be because the only people who were still playing L2 were those who would indeed stay and fight, I can definitely see that being the case.

And maybe for that exact reason Steven says they gonna develop bosses that only 1% of people can kill. I'll believe it when I see it, but until then I'm gonna stay highly skeptical.

Post by Fantmx on 2022-05-24 19:01:47

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Post by Rev on 2022-05-25 04:29:13

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