Post by Azherae on 2022-05-26 19:57:11
I'd hope there's no "pick this skill or this skill". Yes, we'll be able to choose augments, but I'd assume we'll have all the skills the archetype should have and only then add stuff onto them. Let those augments add/change whatever effects they want, but make the core function the same.Of course, 'peer pressure' has nothing to do with actual design options, so it's hard to say what will happen. I do hope that Clerics aren't going to just 'be expected to have every available skill' or 'have every available heal/cleanse skill and therefore forego any damage skills' in order to be considered 'viable'.
At least that way any cleric can do their job, so there won't be some complete discrimination of "if you don't have this - you're not welcomed in any party", while the uniqueness and personality of each person remains shown through their choice of additional effects on the skillset.
Intrepid has explicitly said that you won't be able to choose every skill in the game for an Archetype.
Alpha-1 also encouraged specifics. You could unlock every skill but not necessarily level every skill up effectively. My point is that I would like Clerics to be able to reasonably 'just not take certain healing skills'. I'm sure it will be acceptable to not take certain damage skills.
As of now, 'having to choose which skills to have', possibly even to the point of 'definitely can't even unlock certain ones' is in the design. Exactly how that will play out in future is unclear, but I definitely 'chose skills not to unlock' in Alpha-1.