Reason 'overwhelming demand' apparently. All such items are not-sellable, character bound. I don't see anyone actually attempt higher level enhancement at all anymore. This was also the case on their EU servers for accessories to the point where high level accessories did not even exist and they had to consider methods to solve it because the higher level grind areas are not POSSIBLE without at least a few high level enhanced accessories, but so few were willing to do it that the supply dried up for a few months.
Yeah, this is the biggest thing I hate about mmo pve design (at least in most cases I've seen so far). It's usually all based on "unless you get this OP gear - ya ain't clearing shit". I think FF14 might be a bit different in this, though I'm not completely sure cause I haven't looked into its ultimate fights too much.
And I understand that there's a limit on how many mechanics you can put into one boss to make it super difficult w/o just pumping a shitton of hp/atk into it, but damn do some companies not even try. I really hope the genre shifts away from that type of difficulty increase before we get to VRMMOs, cause I cannot be bothered to flop my hands around for hours just because some devs couldn't come up with a way to make a boss hard w/o trillions of hp. I already experienced that in SAO vr demo that came out a few months ago. My hands were dead after just a few hours of boss runs.
Unfortunately that's not even the case.
Once again I will remind that I can and will rag on BDO
all day every day, no problem
, but this is not a point where the game falls short. There is content for people who cannot get higher. It is often MORE fun than some of the higher grind content.
What is missing is the sense of progression. The 'worry about being ganked by a powerful foe' means little because BDO TTK is like 5 seconds if ganked in the open world by even a semiserious player, and the arenas tend to balance things more.
The solo-PvE enemies downscale in strength if you leave them alone long enough (they are instanced per player) but still give the same rewards.
They made it entirely possible that you basically never NEED to actually get gear particularly high in order to do anything much. But if you aren't progressing gear, you aren't progressing much, so people still complain... or stop playing.
For example, I realized I made a contradiction. I gave an example of 'trying to upgrade gear' and then said I don't interact with the system. Because it's for losing money. Sometimes I just lose the money (since I use BDO as case study, and because I don't need high gear for anything of importance).
So I do the standard 'roulette'. 'All my gear is TRI, I don't think I'll be fighting anything too strong for a while and this month's event is boring, I'll try to upgrade every slot.'
That 112 FS came with 'All my gear downgrading to DUO. All three weapons, four armor pieces, complete loss of 2x TRI accessories. I just 'calculated where I could let my power drop to and still do what I do' and stopped there.
PvE in BDO is laughable, but that's a story for another time.