Post by Ludullu on 2022-05-29 23:45:00
The main problem with moving mobs/bosses around in Ashes is the node system. If you have a lvl6 node that enabled a dragon boss on a neighboring mountain, you can't really move that dragon's spawn to another mountain because none of those might be tied to a lvl6 node so you'd have a way harder boss in a lower lvl location. Also, as much as I'd love to live in a "realistic" fantasy world, Ashes is still a game and, with that, come a few expectations on the players' side. Most people will expect the boss to be tied to a place. Yes, maybe not to a time, but to a place. And Lineage 2 had a range of respawn instead of a preset time, so it might be the same case here.
And when it comes to mobs migrating, even w/o considering the coding difficulties that might bring, Intrepid want to have resource scarcity based on world events. If you have a super rare bunny that only spawns when there's snow around, you'll value its loot way way more when it's summer. But if you have that bunny now spawn on a snowy mountain, the loot is not removed from the server loot pool, it's just moved. Yes, it'll move some player money around, but the resource itself won't be scarce. At least that's how I currently understand the system. I might be wrong.
And when it comes to mobs migrating, even w/o considering the coding difficulties that might bring, Intrepid want to have resource scarcity based on world events. If you have a super rare bunny that only spawns when there's snow around, you'll value its loot way way more when it's summer. But if you have that bunny now spawn on a snowy mountain, the loot is not removed from the server loot pool, it's just moved. Yes, it'll move some player money around, but the resource itself won't be scarce. At least that's how I currently understand the system. I might be wrong.