Let’s Talk Enchanting!

Post by Feloki on 2022-05-30 14:51:14

We have not received permission from Feloki to share this post.

Post by Diura on 2022-05-30 17:15:33

We have not received permission from Diura to share this post.

Post by MissionCreep on 2022-05-30 21:36:18

We have not received permission from MissionCreep to share this post.

Post by Diamaht on 2022-06-01 04:35:11

We have not received permission from Diamaht to share this post.

Post by Dygz on 2022-06-01 18:06:13

We have not received permission from Dygz to share this post.

Post by Craiken on 2022-06-02 00:05:36

We have not received permission from Craiken to share this post.

Post by PenguinPaladin on 2022-06-02 14:34:56

We have not received permission from PenguinPaladin to share this post.

Post by aj9 on 2022-06-03 13:39:58

We have not received permission from aj9 to share this post.

Post by Zeric on 2022-06-04 16:12:11

We have not received permission from Zeric to share this post.

Post by lunarsky on 2022-06-04 16:40:31

We have not received permission from lunarsky to share this post.

Post by Moonlup on 2022-06-05 18:06:52

We have not received permission from Moonlup to share this post.

Post by Rym on 2022-06-05 19:06:53

We have not received permission from Rym to share this post.

Post by AlfaKrqll on 2022-06-06 07:49:15

We have not received permission from AlfaKrqll to share this post.

Post by Burnzey on 2022-06-06 09:26:49

We have not received permission from Burnzey to share this post.

Post by Mag7spy on 2022-06-06 20:20:38

We have not received permission from Mag7spy to share this post.

Post by Mag7spy on 2022-06-06 20:37:08

We have not received permission from Mag7spy to share this post.

Post by Mag7spy on 2022-06-06 21:30:31

We have not received permission from Mag7spy to share this post.

Post by Brujo on 2022-06-06 21:57:26

We have not received permission from Brujo to share this post.

Post by Brujo on 2022-06-06 22:01:30

We have not received permission from Brujo to share this post.

Post by Ludullu on 2022-06-06 22:26:12

We have not received permission from Brujo to share the quoted post.
That is already the case. You'll already have to farm endgame bosses several times not to only drop some rare loot, but to then use that loot to upkeep your endgame gear. And the OE system is to push that gear even higher. And if you want to do that - there's gotta be a risk (imo). And I think there should always be a way to get your power higher, for those who want to run on that treadmill. But it should always come at a really high price, which is why I support destruction on OE fails.

Post by Mag7spy on 2022-06-06 22:54:36

We have not received permission from Mag7spy to share this post.

Post by Mag7spy on 2022-06-06 23:01:32

We have not received permission from Mag7spy to share this post.

Post by Ludullu on 2022-06-06 23:22:45

We have not received permission from Mag7spy to share the quoted post.
Which is exactly why I said that imo this system (again, OE part, not enchantment overall) is meant for those who are already at the very top of progress. You either have a hard progress ceiling and lose players who want to constantly progress no matter the cost (a fairly small amount of people obviously) or you have OE fails destroying your gear, but position the very concept of OE as smth to do once you've done everything else, which will lose the people who dislike this system so much that they leave the game even w/o getting to the very top (also a small amount).
We have not received permission from Mag7spy to share the quoted post.
And that player could prepare for the risk and farm another copy of their gear. Or, what a twist, they could just not OE their gear. And as I said in my og post, you'd only get 1-3% for that OE step, so it's not like you'll suddenly become the strongest boi of all and just dominate the whole server solo. Especially if the OE requirements themselves are so rare that you'd have to get your whole guild working for your one chance at an OE.

The problem is not the system itself, it's the entitlement of people of all lvls of hardcoreness in wanting to experience every single piece of content in the game w/o any investments or risks. And Steven himself said that such people won't be able to experience everything, so it's not like my suggestion suddenly breaks the entire game's design.

Post by Mag7spy on 2022-06-06 23:27:21

We have not received permission from Mag7spy to share this post.

Post by Mag7spy on 2022-06-06 23:34:54

We have not received permission from Mag7spy to share this post.

Post by Griller on 2022-06-07 00:00:04

We have not received permission from Griller to share this post.

Post by Ludullu on 2022-06-07 00:03:21

We have not received permission from Mag7spy to share the quoted post.
If I understood your suggestion correctly, you have a theoretical ceiling to the power lvl achievable in the game, but it takes a long way and luck to get there. So in the long run the lucky people will get to the top and will forever stay there.

My suggestion makes that progress harder and longer just by the fact that you'd have to double grind each step of OE if you wanted to mitigate risks. And if you set the ceiling high enough and required resources rare enough, there might be one or two people that are even able to get there if they're lucky enough.

And each OE step has the potential to remove a powerful weapon from the whole server, equalizing overall power lvls among the players. While a 0-risk system doesn't do that and only keeps raising the power lvl, while keeping most of that power in the hands of the top 1% of players w/o a chance to remove it. In time a 0-risk system will create such a big divide between people at the top and all the other people, that there'll be more people leaving due to constantly losing in pvp than there would've been leaving due to breaking their strong weapons (which, as I keep saying, would've already been singular people at the top of progress).

But I understand that our point of view on this system is too different, so it's pointless to keep budding our heads over it. Some time ago I suggested a 0-rng enchanting system that still kept the high price, that I think is required when it comes to OEing, so if you're interested in that, here it is .

Post by Mag7spy on 2022-06-07 00:08:48

We have not received permission from Mag7spy to share this post.

Post by Mag7spy on 2022-06-07 00:16:31

We have not received permission from Mag7spy to share this post.

Post by Ludullu on 2022-06-07 00:22:52

We have not received permission from Mag7spy to share the quoted post.
As a last point and just to make sure. You do know that there's basic safe level on vertical enchantment of gear AND horizontal enchantment for additional effects on gear, right?
https://ashesofcreation.wiki/Enchanting

And then after those things you have the concept of over enchantment where you're trying to go even further, after having already enchanted your gear both horizontally and vertically. Everything I've said was about OE and in the context of you having already done all the things you wanted to do with your gear, which imo should also be on the rarer side (at least the vertical part).