Post by Ludullu on 2022-06-07 00:59:29
Yes, I've played with this kind of system for ~12 years. Never p2wed it, but did fight against people who did. And I could still win against them due to OE giving them low benefits and being super pricey to get too high. Loved the system for all 12 years and whenever I wanted to go higher in power, I'd just prepare for it. Just like any person would have to, in a system that just requires you to spend days grinding something to get enough resources to go up by +1.We have not received permission from Brujo to share the quoted post.
Imo it's not Intrepid's responsibility to think of all the people who don't think about the consequence of their actions, while wanting the results of said actions. If a person knows that there's a risk in OEing their gear and yet still goes with it w/o preparing a backup - that's on them. And if they leave the game because of that action - that's still on them.
And I want the system to be as expensive and rare as possible exactly to protect the people who would just throw themselves against the risk w/o thinking through it. But if you need to engage 20+ people from your guild to farm some stuff for the OE and then you need to use the best crafter in the guild (or server), all on top of having the best gear at your lvl of progress - that's a ton of barriers to overcome before risking your things, and at least several steps that can make you ask yourself "do I really want that 3% bonus in dmg?"
I understand that people dislike this kind of approach, and if Intrepid decides to go away from "risk vs reward" design when developing their enchantment - I'll be fine. I'll just hope that I'm wrong and that the game won't turn into "everyone has insane power lvl after a year of playing and now Intrepid has to account for that when designing the next expansion".
https://www.youtube.com/watch?v=pWdd6_ZxX8c