Action combat and PVE

Post by 234Graph on 2022-06-07 10:06:29

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Post by Dygz on 2022-06-07 11:10:59

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Post by Noaani on 2022-06-07 11:12:21

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Post by 234Graph on 2022-06-07 11:27:29

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Post by Noaani on 2022-06-07 11:39:21

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Post by mcstackerson on 2022-06-07 12:13:43

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Post by Dygz on 2022-06-07 12:18:34

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Post by Noaani on 2022-06-07 12:37:38

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Post by Ludullu on 2022-06-07 12:55:16

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Here's a skill from L2 . It has a base 5% chance to crit on strike. Crits vary from x2 to x8 (iirc). You can only use this skill on a target that has a specific debuff on them which has somewhere around 20-30% chance of successfully debuffing the target.

This is a powerful skill, so the dmg range between x2 and x8 is quite big, so the rng can sometimes decide whether you kill your target or not. I've had several pvp encounters where I won because of getting a lucky x8 or where I lost because I got an unlucky x2 (that is if I even managed to debuff the target, cause I've lost matchups because of failed debuff too).

So here's 2 rng factors that can decide whether you win or lose.

Post by Noaani on 2022-06-07 12:58:09

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Post by Ludullu on 2022-06-07 13:00:55

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Yet it led to best pvp in the genre B)

Post by NishUK on 2022-06-07 13:06:42

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Post by Noaani on 2022-06-07 13:07:33

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Post by Ludullu on 2022-06-07 13:14:59

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And you know why they did? Because class design RPS system worked well. Because gear was close to each other not only in stat values, but even in additional horizontal ones too. And because some rng here and there brought the lower lvled player and higher lvled player closer to each other when it came to their power lvls.

All of those things led to the thought process of "I might have a chance to beat this guy, so why da hell should I not at least try?"

And I hope AoC's class design leads to the same thoughts in people, on top of the "I'll lose half of the stuff, so I'd better fight back" thinking.

Post by mcstackerson on 2022-06-07 13:23:46

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Post by Noaani on 2022-06-07 13:25:41

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Post by NishUK on 2022-06-07 13:29:11

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Post by Ludullu on 2022-06-07 13:40:37

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At the end of the day any pve is just grind. Be it simplistic grind of L2 or the grind where you bash your head against a difficult boss for several hours/days/weeks until you beat it and get the reward. And you know what each and every pvper with low gear gap in L2 did? Grinded mobs for fucking months. Non-stop. Just grind grind grind. Now replace that mob grind with them trying to beat a boss and you'll have yourself a happy little Ashes.

Oh also, people grinded mobs for the new gear even though they knew that the gear itself won't suddenly make them invulnerable. Yes, they'll be stronger, but not by much. And still they were super happy if they dropped a whole piece of gear or if the finally gathered the 0.5% chance recipe that they needed.

Post by Noaani on 2022-06-07 13:43:50

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Post by Ludullu on 2022-06-07 13:56:24

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Btw, what in particular do you dislike about it?

Post by Noaani on 2022-06-07 14:28:40

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Post by Ludullu on 2022-06-07 14:51:17

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Here at the timestamp , is that not an orientation mechanic? Or do you mean smth else? Classes have those kinds of abilities too.

And is proximity smth like "you get hit for 100 if you're 5 meters away from the attacker, but you get hit for 50 if you're 10m away?" They added a reverse of that for archers in a later update, but yeah, outside of that there's not really any proximity play.
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Yeah, I can definitely see how people could dislike it. Though for me it was more about fast skill usage and reaction times, because ttk was really short and cast speeds really fast (and no gcd) so you didn't really have time to dance around the place with your WASD.

Post by mcstackerson on 2022-06-07 14:53:29

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Post by NishUK on 2022-06-07 18:42:35

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Post by Ludullu on 2022-06-07 18:57:58

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Noaani wants EVERQUEST!

But outside of that L2 really didn't have much of PvE. You just stood in one place and unloaded onto the boss/mob. There weren't any complex mechanics or intricate combat designs for mobs. Pretty much all bosses were just thiccque dmg piñatas.

Post by PenguinPaladin on 2022-06-07 19:02:30

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Post by Azherae on 2022-06-07 19:09:48

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Spreadsheet PvP only!

Auto-fight button so you can solo mobs while looking at your spreadsheets!

Open the game up to people who aren't programmers able to have their spreadsheets auto-scroll, update, and respond to voice commands. Bring spreadsheet gaming to the PEOPLE!

Post by NishUK on 2022-06-07 19:11:18

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Post by NishUK on 2022-06-07 19:14:36

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Post by Dygz on 2022-06-07 19:17:45

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