If this is somehow NOT what L2 does, please explain it precisely.
It is a pyramid, but for top lvl gear instead of being insanely high OE lvls, it'd be smth like +5 or +6, where +3 is the safe enchant, so your pyramid is really low. And usually people with those weapons would either go for a scroll that just resets the enchant lvls instead of destroying the weapon, but those are very rare so it's not like every other OE happens through their use.
Or as hapy said, you have a "raw" version of your weapon/gear (no horizontal enchantments no nothing, which makes it quite a bit cheaper) and you just risk that one instead of your main.
And yes, those who hate grinding would obviously hate this kind of system. But again, in L2 you didn't need to have some +6 uberweapon to clear content or win in pvp, so people didn't feel too bad if they went back to +3 instead of to +6.
As I've been saying since the very beginning of this thread - for me OE is the last step in your character's progress. It gives you marginal power growth for a huge cost, but when you're already at the very top, even 1-3% of power could give you an upper hand in pvp, and from what I understand of usual "top difficulty pve" - the same applies there. As we've already discussed with you, BDO's gear design fucks up this system so much that it feels waaay worse than L2's ever did, because you feel like you HAVE TO OE to progress, and iirc in some places you literally have to.
Then the question is back to the same one as always, and I truly thank you for the input.
This technically means that the Enhancing System is not the flaw, the content 'gating' is. I know this, but then one must question, is this form of content 'gating' innate to MMOs? I would argue that for Fantasy MMOs with open world builds, it is, but I hope to be proven wrong.
I do not know of a reasonable way to build challenging PvE Content where a player with the equivalent of a +3 gear piece is able to perform effectively compared to a +6 gear piece without either:
1. Giving the +6 Player a massive boost by simply improving their efficiency.
or
2. Having the +6 Player be BORED due to ease of content and therefore more willing to OE gear just for the chance of being returned to the state of having something interesting to do.
I know people who have experienced both of these in BDO during the time before they were willing to add high end content on Console. Basically, the hardcore players hit the end fast and then had nothing to do because 'there were not enough non-hardcore players to justify adding the next tier of content'.
The result was catastrophic in my opinion. The few 'diehard tryhards' just used their additional power to overwhelm the economy and save up for the moment that new content was released, and then as soon as it was, blitzed their way to having the best gear for that too. Now, the system PROBABLY prevented a situation in which ALL of those players succeeded (EDIT for Clarity Was Here). Did those players enjoy that? Who knows.
The complaints though, were obvious. And the complaints of 'top players' spread to the non-playing community that one hopes will eventually get interested in your game.
"This is boring."
"Pearl Abyss is holding us back."
"Caphras when?" (this is a game specific 'meme')
The psychology of this is imo, terrible. There are entire zones in BDO that time was spent to create that maybe 3% of players can reasonably access. This is fine, technically. What is not fine, in this paradigm, is that the player who WANTS to push to access this content, is THEN gated by RNG.
But if their alternative is 'just don't add more content', then what's the point?
tl;dr if OE gear is not required, OE success players win by being so strong that they have efficiency boosts. Winner decided by RNG, even amongst the top.
If OE gear IS required, OE success players win by having access to better grindspots than others. Winner decided by RNG, ESPECIALLY amongst the top.
Hopefully this doesn't matter. But it's also, from every angle I can see, unnecessary, and your system is better. I'm mostly saying 'don't go defending L2's system and saying it's much different from BDO', because it apparently really is not, the GAME is different, and not necessarily in a good way, as its PvE experience is ... lackluster, which may be the thing ALLOWING basic OE to work.