Post by Ludullu on 2022-06-07 19:21:20
I meaaaan, it is what it isWe have not received permission from NishUK to share the quoted post.
I meaaaan, it is what it isWe have not received permission from NishUK to share the quoted post.
Wanna know the funniest thing ever? There's like 5-6 versions of Lineage(s) that all have full auto-battle and auto-pvp and auto-questing. And that shit is making NCsoft literal billions. Fucking Koreans and Chinese players dumping all their money into this shit and then we have 0 good non-p2w games coming from the east. smh my god damn head.We have not received permission from PenguinPaladin to share the quoted post.
I meaaaan, it is what it isWe have not received permission from NishUK to share the quoted post.![]()
No argument hereEasy games are easy. Maybe not to everyone, but you CAN measure this, right? Do we have to dismiss all of this in favor of subjectivity? If 80% of MMORPGs do offer meaningful PvE challenge and 20% offer much less challenge, even if we don't disqualify those 20% as 'not MMORPGs', can't we at least say 'these games don't have 'real' PvE'?
Ya bet ya ass it is "avoid the colored donuts"We have not received permission from NishUK to share the quoted post.
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Iirc I haven't seen a single location in L2 that didn't have bots. Ok, maybe one location, but even then it would highly depend on how optimal of a farm we're talking about. Cause the most optimal is to gather a shitton of mobs and correctly deal with them through particular skills, while constantly being on the verge of death (and sometimes even dying). And you grind that one spot until you go up several tiers of gear (mainly from those mobs) and can move onto instance boss farming for top lvl gear.This is HARDER when grouping is required, but not so much so that one wouldn't just write X number of scripts for 'weak PvE games'.
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Those are some sacrilegious words in the potential presence of DygzThis is why you'll never find ME on the side of things like 'MOBAs are not MMOs'. I personally consider MOBAs to be PvP RPGs. The lack of persistence is what separates them from what Ashes is, not the Roleplaying part.
I'd say L2 was definite an RP game by that definition. I've had a ton of evenings/days/weeks where I'd discuss my party's actions during encounters (both past and future). We'd discuss better movements and skill usages in-between train pulls and we'd talk about proper pvp engagement in-between each fight. And everyone would have to play their classes' role perfectly to achieve victory. Imo that's as RP as it gets.So yeah, for future reference, if I talk about 'speed of a game' vs 'RP' it's 'the ability to simulate the actions of others and the time to discuss it if your simulations are wrong'. Some people don't 'RP' by that definition even in MOBAs and that's fine. I just don't see the point of making a game for them.
Those are some sacrilegious words in the potential presence of DygzThis is why you'll never find ME on the side of things like 'MOBAs are not MMOs'. I personally consider MOBAs to be PvP RPGs. The lack of persistence is what separates them from what Ashes is, not the Roleplaying part.
I'd say L2 was definite an RP game by that definition. I've had a ton of evenings/days/weeks where I'd discuss my party's actions during encounters (both past and future). We'd discuss better movements and skill usages in-between train pulls and we'd talk about proper pvp engagement in-between each fight. And everyone would have to play their classes' role perfectly to achieve victory. Imo that's as RP as it gets.So yeah, for future reference, if I talk about 'speed of a game' vs 'RP' it's 'the ability to simulate the actions of others and the time to discuss it if your simulations are wrong'. Some people don't 'RP' by that definition even in MOBAs and that's fine. I just don't see the point of making a game for them.
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