Post by Ludullu on 2022-06-08 01:54:56
I mentioned it in one of the previous posts. To me, it seems easier to balance around predesigned sets that have a variety of pros+cons combos rather than having each and every gear piece have it's own combo that could then be combined with 7 more gear piece combos and you might get some imbalanced boost to whatever stat.We have not received permission from Noaani to share the quoted post.
And it also either requires devs to randomize those potential combos or design unique ones for each piece of gear. And then on top of that, you have the crafting dials that could boost said combos even higher.
Though again, I'm looking at it through the lens of "I would prefer gear to be more than just a flat boost to your stats". L2 had this in the form of base character stats (int, con, str, etc) that gear would give you, and in most, if not all, sets you'd have a positive and negative stat addition. One of the biggest examples of this was the Plated Leather set.
It was mostly used by rogues and archers. They were already kinda low on hp (especially elven races) so a yet another hit to it would bring them pretty low. But the str boost was big enough to outweigh that negative. And even though it's a t3 (out of 6) gear set, a lot of people used it all the way up till t5/6.
Now obviously the overall stats on L2 gear were very simplistic, because the system itself was pretty straightforward, but I personally like this seesaw mechanic of balancing your stats instead of just getting boost on your base stats. And the example you gave of "I either have +crit or +mag def" is exactly that to me. It's just a "I have my base stats and I can choose how to boost them". It's not a "pro and con" system it's just a choice of pros.
And Ashes will already have a system like that in the form of Tattoos (also taken from L2 btw), where you'll have to pick the most optimal choice of "pro and con" setup.
https://www.youtube.com/watch?v=ZGCFxHUsSGU