Balancing guilds with solo play
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You'll have to pay taxes on your housing and will most likely be required to help out with node tasks (depending on how other players can influence your living situation within a node), and some people might not like that while also not caring about having a freehold or a stall. I'd assume some players will go w/o a citizenship just because they're trying to save up some money for something or just want to be a roaming traveler.
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Btw, that brings up a good discussion point. Where would a non-citizen store their stuff? At a node bank, right? But w/o a citizenship at that node, would that player be able to join the potential siege and then just take their stuff back? Have we heard info on this topic?
edit: warehouses appear in lvl1 nodes, so that'll be a huuuge benefit to non-citizens. Just store your shit at a lvl1 node that will never get sieged and you're golden. And if you see the node grow, just move your stuff w/o any problems.
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I mean, from the RP standpoint, yeah for sure. But from a practical standpoint, if I'm a non-citizen and I have a shitton of gear/resources that I've farmed on my travels I'd rather keep them in at least some bank. And preferably a bank that won't be destroyed by other players when I might not be playing the game. Hell, I might do this even when I am a citizen of some node, if I can do that. Especially if I can place a freehold as close to another lvl1-2 node as possible. Easy caravan runs between the two while 0 risk of losing your shit during a siege. This will definitely have to be tested cause I think it could be seen as somewhat of an exploit.
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Oh, I hope there's a ton of random casual players with 0 gear/resources to lose who are just enjoying the game. I'll be glad to help them whenever they need any help. But I somehow think there won't be thousands upon thousands of such people in a pvx game. What definitely will be present is a ton of competitive players who'll use any and every exploit-like mechanic in the game for their benefit. I can use a node bank w/o losing anything within it EVER and don't really have any issues transferring that stuff when I need to (cause I can run a caravan on the off hours), AND I don't need to pay taxes to do that? Awesome. EZ game for me.
But with all that being said, I am mostly a solo player. And I do like to RP in my own way (that is playing the class/profession/playstyle I chose). I will most likely create my own guild exactly because I want to play alone, but have a possibility to do group content when the opportunity presents itself. I've done so multiple times on several L2 servers and usually I'd get over 100 people in the guild exactly because the whole moto of my guild was "I ask nothing of you so you can't ask anything of me. But I will help you when I can". And people loved that shit. And all the solo people that joined the guild would group up quite often and just have fun. Hell, we even sieged a castle successfully. Hope I can achieve the same kind of thing in Ashes too (though I doubt we'll get a castle here).
But even while being a solo pvp enjoyer, I can still see some potential exploits in the game or gameplay problems that other people might have issues with. There's obviously exceptions to any rule (with you being the hugest example of such to pretty much every problem I've ever brought up), but not all rules should be tailored to the exceptions rather than the norm. And I personally haven't experienced, or even heard, about RPers being the norm in mmorpgs. Usually they'd have a server or two, out of dozens, that is the "rp server". Or at least that's what I've heard from people who've played way more mmos than me.
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And the game already allows you to do so. You can sit in one location cutting down trees for a year and then sell those trees, buy some gear, level up and go enjoy some raiding with other people. What it doesn't give you is boosts for being alone, exactly because Intrepid wants to bring social gameplay back to mmos. You can still take your time getting to a point where a group is needed, but grouping up will still be required for high lvl content, and, if I understood derp correctly, he's fine with that.
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