We need the option to disable cosmetics.
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The only WoW I've played is ~20h of tbc classic, yet I'm here hating on transmogs and asking for a direct sight-reading of enemies power lvls (at least rough estimates). You know why? Because I've played L2 for 12 years and sight-read all my enemies and knew when to engage them or when to run, or when to prepare for a specific kind of fight.
If you consider L2's owpvp casual, I dunno what to tell you.
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Yeah I agree. I personally hate how cookie cutter and garrish bis nonsense tends to get. I really do feel like transmogs where your gear still has to be based off the same type of gear you are taking the appearance of is really the best method for resolving this when in conjunction with the planned nameplate tech. It's the best of both worlds and a firm compromise even if it's imperfect.
Unfortunately it's still unclear to me if full body costumes get to circumvent the prerequisites that transmogs will have which might cause some minor gameplay issues. A lot of PvP is about knowing your enemy and knowing what approach you need to take given their build and tactical approach. Knowing if an opponents defense skews magic vs physical at a glance can matter quite a lot in giving certain builds the initial edge in health after all. I personally hope they at least require you wear the same body piece as whatever you are wearing in terms of 'type' (ie, leather for leather cloth for cloth etc.)
I asked about this in the last Q&A and they gave me a firm 'we aren't talking about cosmetic policy right now' so it might be quite some time until this specific part of the cosmetic policy puzzle get's clarified.
Ya know what solves the "BiS is fucking uggly" problem? Designing your game's BiS gear to not look ugly. But I know that it's pointless to argue for this point cause people are way too damn deep into their dressup fantasies, and I am happy that it allows the game to not be p2w, so I'll just learn to ignore everyone's cosmetics and only look at the stat buff icon.
Ya know what solves the "BiS is fucking uggly" problem? Designing your game's BiS gear to not look ugly. But I know that it's pointless to argue for this point cause people are way too damn deep into their dressup fantasies, and I am happy that it allows the game to not be p2w, so I'll just learn to ignore everyone's cosmetics and only look at the stat buff icon.
It's more so that when you need a bunch of different pieces for a build they don't always look good together and clash or bring out the worst in each other. Dye systems help mitigate this somewhat, but it only goes so far since textures and shape have their own large impact on something looking tasteful in symphany. I know you are pretty pro gear set as, but that sort of leans into the cookie cutterness for me as well.
I humbly accept your humanitarian tolerance of us costume lovers >.> The civility is appreciated.
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TTK in Ashes will be longer than that so it won't be as impactful, but I definitely hope they make the icon visible w/o clicking on a person.
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The target rn is 30 secs to a min.
https://ashesofcreation.wiki/Time_to_kill
With party play, where most of the balancing will be concentrated, that'll be way more probably. Well, depending on how much mitigation/healing they'll have that would be able to counter 8 people all hitting one dude.
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Right up until they show how those icons will work. And if they stay "click to see" I'd still complain
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