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Then, honestly, speaking from a design standpoint if possible.
Tell me what removing owPvP, just the 'random' kind, affects, in terms of systems. I am not even going to claim there are none, and I'll remind you
one more time
that I am much closer to a 'griefer' than someone who wants PvP removed from games.
What systems, what balance, what progression, have we ever seen, that we know 'if owPvP is removed, this will start to fail'. I know one. Gathering. It would probably need a rework to not end up like New World's nonsense. To me, that's enough.
But to the standard non-PvP gatherer, they don't even get this benefit, because the person 'who dares to steal their stuff instead of coming to an agreement' in owPvP is probably
not a person they can kill
. If it's me, I don't even care if they can do it, I'll 'steal their gathering point' anyway. If they retaliate I get a 'match', if they don't I get the item.
So.
What if anything do we know about Ashes that requires owPvP to exist given that there are no Factions and that Guild v Guild exists?