We need PVE servers here's why
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This will be my option if low lvl gatherers are a widespread strat. Have done so for years already, so nothing new.
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Green can kill Red and stay green. They only go purple if they hit a Green or Purple. It's part of the penalty for being Red.
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Here's a good video that discusses why everyone who played older mmos love them so much, and imo this video supports the idea of limiting pvp to higher lvls.
https://www.youtube.com/watch?v=Z4Gaz8oxzJ4
Let the people enjoy the easier part of the game first and then impose difficulties on those who want to get even more enjoyment out of it. And if designed properly, you can hook more people in with a "you remember that one boss at lvl 10 that was fun and cool? Well here's an even cooler boss, but this time you'll have to work more to beat it and you'll have some competition before/during/after the fight too".
Now, of course I hope that Intrepid manages to come up with such a design where those kinds of limitations on their system are not required, but this solution to the problem of "not everyone enjoys pvp/difficulties" is a bit better than just "you don't like it? leave" one.
Though I do think that, in order to equate "pvp" and "just some progress difficulties that I can overcome" in people's heads, we do need to find a way to make pvp more appealing to people who have had bad experience with it in the past. Losing less stuff on death is definitely an attempt at that, but I dunno if that'll be enough.
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