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It shows the bias in the context of the argument. You're enamored with EQ (understandably so) and think that a lot of other games do thinks like they do, but from what I've heard - they don't. So your example of "just constantly add a ton of content into the game" is not as widespread as you want it to be.
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Yeah, which just proves that EQ is an outlier for one reason or the other. If other games can't keep making a shitton of content for their game, while EQ's team can - there's gotta be a reason for that. Maybe it's management, maybe it's money, maybe it's both or smth else completely. But the fact remains the same, EQ is a good example of what an mmo's content release schedule should be, but not an example of the norm in the industry.
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And I hope they'll implement underlying systemic features that allow them to keep pumping out all kinds of content within record times. And I even think that UE5 will help them with that. But we'll only know that for sure several months after release.
It's probably not an outlier,
@NiKr
, the problem is something different and unfortunately much more emergent.
Ashes is meant to be a challenging game, right?
People don't like challenging MMOs. They consider them 'too hardcore' and the games suffer, often quite quickly. The oldest ones manage, and of course nothing stands up to WoW's numbers, but in terms of 'overall engagement and enjoyment of the players', there are many many old MMOs, even really basic stuff that no one would play in this era, that people loved that added content or shifted their content around in much the same way.
Some of them closed down because they could no longer afford to output that content due to lack of subs or other monetization. Others are still going but have newer or 'easier' versions that get all the attention.
This is another situation where I find it hard to relate.
FFXI's amount of content is literally staggering, I don't know if it is on the EQ2 level but I've had people talk about 'nah there's no way that 300 PvE bosses/encounters are a thing' and I find myself thinking 'wait but I come from a game where I literally have a choice of two thousand things to do (and by this you can assume 80% are miniboss/Elite fights where we could lose) for fun and even potential 'progression' with my not-at-cap group' and another 2000 things to do for progression if we wanted to actually level to cap (long story, just consider it the equivalent of playing on a Private Server but not actually bothering to do even that).
I'm pretty sure I'm lowballing that 2000+2000 btw.
The problem is that FFXI was (note WAS) punishingly hard. To me, Ashes sounds like a candy store and I keep hoping it'll be harder (systems, not individual things to do).
I know four other games like this, though not on this level.
I ain't saying they're definitely not outliers, I'm saying that it sounds like there are 7-10 outliers.