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Yet that kind of espionage work is what makes the best stories coming out of EVE and the other games like it (though nothing is really like it).
Obviously it's not meant to be fun for the side that suffers from those actions, but that's part of the design of the game. It's not trolling, it's strategic competitive actions against your enemy, that took a shitload of time and effort to execute.
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It wouldn't though. It adds nothing to the guild but dissolution of player roles. If instead of having a single true role you have 6 alternatives that are all over the place in their build/strength/levels - you're less of an asset to the guild.
Back when I led competitive guilds I wanted each player to play for at least 6h a day on their main character. That was the guild's requirement for any member. Any time outside of that could be spent however that member wanted. If it was for the benefit of the guild - great! I'd note that down and reward them accordingly later. If it wasn't - that's completely fine, because people have their own lives and are free to do with them whatever they want. That was the player's choice, based on what the requirements were.
But if I know for damn sure that each player has 5 more alts in our guild, yet he's not utilizing them for the benefit of the guild - I wouldn't want that kind of player in my competitive guild. You say that people are free to do whatever they want on their alts, even if they're all in one guild. But that is not the case with competitive guilds. If I know that someone has a useful alt - you better damn provide that alt's services to the guild. And I'll be requiring you to play that alt on your guild time. Hell, I might even require you to only play that alt, because your main class might be less useful to the guild at the time.
And now you can't just chill on said alt, because you have to get it to max lvl, max gear and max readiness for guild war or raid.
And all of that is not even considering the fact that most guild would definitely go the meta route in this kind of system. Each player would be required to level up certain alts to certain levels. It will all be tracked and no player will have a "chill alt" left on their account. And while with a f2p game that could be fine, in a sub-based game you've now removed any non-paid-for relaxing time.
I've seen and have myself done so in L2 countless times, because there were Epic Bosses on lower lvls that required properly leveled and geared characters. And you know what people did? They made a whole different account to have a chill character all for themselves. And they could do so because the game was free.
In other words, I don't see how this suggestion would lead to anything but more toxicity in the game, w/o adding any benefit for people who don't even care about all that stuff.