Guild/node should be tied to accounts

Post by CROW3 on 2022-06-25 09:24:08

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Post by NishUK on 2022-06-25 10:20:06

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Post by Noaani on 2022-06-25 11:02:56

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Post by Noaani on 2022-06-25 11:04:31

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Post by CROW3 on 2022-06-25 11:18:44

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Post by Marcet on 2022-06-25 14:53:36

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Post by Ludullu on 2022-06-25 15:18:49

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Ok, not casual. Lazy. Or whatever the best-fitting word is for a person who wants all the benefits for none the work. Lately that's been "casual". Yes, not all casuals are the same, but from everything I've seen on forums/reddit - "casual" is usually used for people who want all the rewards with the smallest amount of investment into the work required for the reward.

And the suggestion of "all of my characters on one account benefit from being in the same guild w/o me spending x (the amount of characters on an account) times the time required to earn those benefits in that guild". That is the most fucking "I want it all and I want it now and w/o any commitment" bullshit I've heard in the last few years.

Post by Mag7spy on 2022-06-25 15:39:19

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Post by Mag7spy on 2022-06-25 15:42:34

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Post by Ludullu on 2022-06-25 15:46:10

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No you do not when it's fucking 6+ characters for just one place in the guild. You are not putting 6+ times the investment into the guild, yet you're getting 6+ times the benefit. That is not how that works when your alts can be in other guilds, because you'd have to work 6+ times as hard if you had 6+ alts in 6+ different guilds. BECAUSE EACH GUILD CAN KICK YOU IF YOU DON'T DO ENOUGH FOR THEM.

Post by Mag7spy on 2022-06-25 15:53:49

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Post by Ludullu on 2022-06-25 16:01:22

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If the content requires purely active players - you kick alts and/or make a sub-guild for them. If some of your members can use several pcs and commit as much time/resources as 2+ separate players (even in raids/mas pvp) - they deserve the guild spots. Exactly because they're working twice (or more) as hard as any other member. That is the whole point of alts being in the same guild - each character must earn their place because places are limited.

And having alts take up spaces in an empty guild is not cheating, otherwise all mmos would prohibit you from doing so. Some people might call it moral cheating, but that shit doesn't matter because no matter how many alts you have in your guild, they don't mean shit in a pvx game where you need live people to survive.

Post by CROW3 on 2022-06-25 16:06:05

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Post by Mag7spy on 2022-06-25 16:07:03

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Post by Ludullu on 2022-06-25 16:18:13

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As someone who has been a GL for 200++-member guilds - it is not a mess. You either have all your members as mains, because you care about being at your top fighting potential at all times, or you don't care about that and let some alts in, kicking them as soon as there's a contender for that place. It is really not that hard. And I could do this back when I was not even 18, so I'm sure that an adult who has more inter-personal experience can manage that too. Especially considering that they were the ones who wanted to be a GL in the first place.

And as been stated multiple times already, mmorpgs let you play several roles (classes/professions), so why should they limit what those roles are by confining you to one guild. At worst, you could just have it as an option, where any of your alts that are invited to the same guild don't take up new spaces, but forcing guild membership on people is not the way, and Steven already knows it.

Post by Mag7spy on 2022-06-25 16:28:41

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Post by Ludullu on 2022-06-25 16:31:12

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Again though, make that an option. Just don't force shit on people. Forcing never works.

Post by Mag7spy on 2022-06-25 16:34:34

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Post by Marcet on 2022-06-25 16:52:24

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Post by Iffithy on 2022-06-25 17:28:00

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Post by Mag7spy on 2022-06-25 17:33:30

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Post by Ludullu on 2022-06-25 17:48:43

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But what if I want to be different people with different people. Just as any person is different when they're with their coworkers compared to when they're with the family and/or friends and/or their other half.

I want to be a tank for my main guild, but then a healer to another group of people and a dangerous PKing rogue to a third group of people.
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The one I just described. Some people call that the "role" part of the rpg in the mmorpg.
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And none of those benefits would influence other guilds. A competitive player wants to have their best character, which means being in the best guild with the best benefits. And that can be only one thing. Your second character won't be as strong because you won't invest as much time in it. Or if you do invest more time into it - it becomes your best, while the previous one is now weaker.

And if I'm playing my tank alt that is in a tank guild, I can only be that tank at that moment. My other characters/alts and any of their benefits won't matter because I'm only a tank at present. And this is why each character is considered a separate entity in the game. Even in FF14, where you can have all professions on one char, you still have to switch between them in order to utilize them, so it's not like you're all those things at once.

And because of that separation of entities, there's no "benefit" to me having my alts in different guilds. If anything, I'm weaker on most of them because my limited time has been spread out across multiple characters instead of one super strong one. But as I've said before, if any of those guilds find my alt's gameplay unsatisfying - they're free to kick me for that exact reason.

Post by Marcet on 2022-06-25 17:55:34

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Post by BaSkA_9x2 on 2022-06-25 18:21:10

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Post by Ludullu on 2022-06-25 18:31:05

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We could have it on a scaling system. You get blocked by a lot of people in general chat on one char? You get chat banned for a hew hours.

You get blocked/reported by several people on your alt? A day chat ban account-wide.

You keep doing this stupid shit after those bans? You get banned from the game for a day or two and get flagged to GMs in case you're still doing this shit later.

Same thing could apply to PMs. You block one char and it's only a block on that one char. You block another char who happens to be the alt of the first char's owner? That whole account is not blocked from you.
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Could also make this optional on each side. By default you befriend a character, but if both sides agree to it, they can have each other as account friends.

Options, people! Options! It's really not that difficult.

Post by bloodprophet on 2022-06-25 19:13:21

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Post by Dolyem on 2022-06-25 19:33:26

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Post by Ludullu on 2022-06-25 19:53:55

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As long as all of that is optional, I'm fine with it.

Post by Mag7spy on 2022-06-25 19:59:35

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Post by Ludullu on 2022-06-25 20:25:09

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Yet that kind of espionage work is what makes the best stories coming out of EVE and the other games like it (though nothing is really like it).

Obviously it's not meant to be fun for the side that suffers from those actions, but that's part of the design of the game. It's not trolling, it's strategic competitive actions against your enemy, that took a shitload of time and effort to execute.
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It wouldn't though. It adds nothing to the guild but dissolution of player roles. If instead of having a single true role you have 6 alternatives that are all over the place in their build/strength/levels - you're less of an asset to the guild.

Back when I led competitive guilds I wanted each player to play for at least 6h a day on their main character. That was the guild's requirement for any member. Any time outside of that could be spent however that member wanted. If it was for the benefit of the guild - great! I'd note that down and reward them accordingly later. If it wasn't - that's completely fine, because people have their own lives and are free to do with them whatever they want. That was the player's choice, based on what the requirements were.

But if I know for damn sure that each player has 5 more alts in our guild, yet he's not utilizing them for the benefit of the guild - I wouldn't want that kind of player in my competitive guild. You say that people are free to do whatever they want on their alts, even if they're all in one guild. But that is not the case with competitive guilds. If I know that someone has a useful alt - you better damn provide that alt's services to the guild. And I'll be requiring you to play that alt on your guild time. Hell, I might even require you to only play that alt, because your main class might be less useful to the guild at the time.

And now you can't just chill on said alt, because you have to get it to max lvl, max gear and max readiness for guild war or raid.

And all of that is not even considering the fact that most guild would definitely go the meta route in this kind of system. Each player would be required to level up certain alts to certain levels. It will all be tracked and no player will have a "chill alt" left on their account. And while with a f2p game that could be fine, in a sub-based game you've now removed any non-paid-for relaxing time.

I've seen and have myself done so in L2 countless times, because there were Epic Bosses on lower lvls that required properly leveled and geared characters. And you know what people did? They made a whole different account to have a chill character all for themselves. And they could do so because the game was free.

In other words, I don't see how this suggestion would lead to anything but more toxicity in the game, w/o adding any benefit for people who don't even care about all that stuff.