I don't like action combat, and it could very potentially stop me from playing
I'm as big of a tab targeter as you can get, but I don't care enough to argue against the action combat people because I don't care enough about combat to argue for/against smth. The only thing I can argue for is "pls move on with what you've made". And from the general feedback I've seen so far, it seems that there's a good chance that Intrepid can finally move on, because a lot of people seem to like the direction already.
We have not received permission from Vissox to share this post.
We have not received permission from ironhead to share this post.
We have not received permission from sb1285n to share this post.
We have not received permission from Vissox to share the quoted post.
You haven't given a reason why any of those things are bad,
to
the other side.
Action Combat players not only like all those things, they see those things as explicitly the point.
Animation locking has been addressed in a way that surpasses nearly every MMO out there and has gone straight up to the quality tier of MOBA combat.
You're not going to convince anyone, possibly not even other Tab Target enjoyers, because some of them don't mind particular subsections of those things either. You're just going to get the 'this game isn't for you' response.
We have not received permission from mcstackerson to share this post.
We have not received permission from Vissox to share this post.
We have not received permission from Vissox to share this post.
We have not received permission from sb1285n to share this post.
We have not received permission from Vissox to share the quoted post.
If you hate missed damage, this game is not for you
We have not received permission from Wizardhood2003 to share this post.
We have not received permission from mcstackerson to share this post.
We have not received permission from Vissox to share this post.
We have not received permission from sb1285n to share this post.
We have not received permission from mcstackerson to share the quoted post.
And on the topic of aiming, I've aimed way fucking more in my gameplay of L2 than I ever did in BDO. Now, I haven't played too much of BDO (barely any really), but even from what I've played, I could already see that pointing a camera towards a person is not the same as pixel hunting in a 100++-dude crowd for the targets you wanna hit first.
And on top of that pixel hunting you have detargetting abilities that make you be constantly aware of your target. AND there's self-targeted buffs that you should use fairly often, so you have to target yourself and then quickly retarget the enemy you wanna kill.
And all of that is during a super fast-paced pvp where one crit could bring you down to 20-30% hp, so it's not like there's a ton of leisure time between retargetting.
tl;dr even tab games can require more aiming precision than action ones.
We have not received permission from Tyranthraxus to share this post.
We have not received permission from Liniker to share this post.
We have not received permission from Tyranthraxus to share this post.
We have not received permission from Liniker to share this post.
We have not received permission from TheDarkSorcerer to share this post.
We have not received permission from Vissox to share this post.
We have not received permission from Vissox to share the quoted post.
Dodging is more interactive.
Theoretically unkillable enemies playing to their skills is closer to my definition of 'extremely fun'.
We have not received permission from mcstackerson to share this post.
We have not received permission from TheDarkSorcerer to share this post.
We have not received permission from Okeydoke to share this post.
We have not received permission from TheDarkSorcerer to share the quoted post.
Nowhere have they said that they're moving away from the tab part of their hybrid combat system.
We have not received permission from TheDarkSorcerer to share this post.
We have not received permission from TheHiddenDaggerInn to share this post.
We have not received permission from TheDarkSorcerer to share the quoted post.
As Okey said, nothing changed in the last year. Alpha1 had action combat normal attacks with cleave and had a few action combat skills iirc. So literally nothing has indicated a shift in the design direction. And as Vaknar has pointed out in the main feedback thread - the game is still Hybrid.
We have not received permission from Norkore to share this post.