I don't like action combat, and it could very potentially stop me from playing
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And I think that's literally the point of this whole discussion. There's different experiences from different games, yet you generalize those whole subgenre and dismiss any possibility of equal comparison. In Noaani's experience PvE can require you to concentrate on itself all the time. In my experience potential pvp and the pvp itself requires you to always look at your enemy. In your experience neither of those are true because you didn't play games that required either of those things.
I'm sure that my BDO experience has made me really biased against some action combat designs, but I'm not saying that literally all action combat games are the same. Though I kinda am saying that cause from what I've seen, they have been quite similar so far in their core design, so that's a bit hypocritical on my side

But exactly due to that hypocrisy I'd love to be proven wrong in my assumptions, be it by AoC's potential action combat or any other mmo that I've just haven't heard about yet.
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Guess our preferences for mass pvp are just different. I watched this video
https://www.youtube.com/watch?v=ptr1SIQLPFE
And personally disliked that it was just tiny skirmishes within a bigger picture, rather than a huge mass of people weaving back and forth, with someone overextending, someone successfully baiting that overextension right up until either of the sides decides to do a big push. You can see what kind of scale I'm talking about on the previous page.
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I only played the first one allll the way back when it first came out. But from what I remember, it was more of a "a group of enemies one at a time" rather than a several people attacking all at once. Well at least that's how I remember it and what I remember of watching some later games' gameplay here and there.
I like the switching between those enemies, but not sure if that kind of thing would be doable in an mmo.
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I guess this is one of my main dislikes with most action mmos design. Due to most abilities being aoe, everyone spreads out too far, while I prefer tighter battles.
Here's a good example of 9v9 combat. Even though it's in the open space, the fight itself is fairly compact. But even despite that compactness everyone is constantly moving and repositioning, and you had to click on the ground to move, so I'd assume this much movement might be unusual for click-to-move games.
https://youtu.be/arYpkDaodN8?t=54
That siege is closer to what I'm used to, mainly because it has a ton of chokepoints that have to be danced around and properly attacked in order to break through to the other side.
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