I don't like action combat, and it could very potentially stop me from playing
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And the best thing about this is that different classes can have different ways of doing this instead of just "I move to the side and dodge your hit".
In L2 daggers/archers had ultimate evasion that made phys classes miss 95% of hits. Elven daggers had an ability that let them dodge any phys skill for 7 secs. A mage class had a blink ability that had an iframe which let you dodge a projectile if used correctly. Mages could redirect dmg to their mana. Tanks could mirror reflect that damage or completely mitigate it. And several classes had a detargetting ability that was usually used as a cast stopping tool.
All of those things are "I dodge your hit with a press of a button", but they're all way more interesting and flavorful than a fucking sidestep.
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I can only say that if you perceive that using a Ranged Weapon in Monster Hunter games with lock-on to not be the equivalent of Tab Target in the context of this conversation, then whether or not you are correct about it has nothing to do with the conversation happening.
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At which point then would you have too many things to physically do in the game? From what I remember of BDO, it's a combo system where you gotta press keys in a proper order or in a proper combination at the same time. And iirc a lot of abilities take directionality into account, so you're using up your movement presses to use a skill (correct me if I'm wrong here).
So how exactly would you have a deeper variety of skills, on top of dodgy fast movement, w/o overwhelming the player with a piano-like gameplay. Hell, I played a piano build in L2 and even that was right at the edge of what I'd consider a breaking point of "too much shit to do". I can't even imagine having 20 abilities on top of constant fast-paced movement and proper targeting.